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Re: Creating A Map

Posted: Tue Sep 30, 2014 3:44 pm
by Red Devil
found that it crashes with tps set below 12.55, so my earlier statement is bass ackwards.

Re: Creating A Map

Posted: Tue Sep 30, 2014 5:58 pm
by mase
TPS should only be within these values anyway:

int m_GameTPS; // How many turns per second there are (10, 15, 20, or 30)

Re: Creating A Map

Posted: Tue Sep 30, 2014 7:24 pm
by Red Devil
i know, but that doesn't explain why it crashes below 12.55 (on my pc anyways)

Re: Creating A Map

Posted: Tue Sep 30, 2014 8:07 pm
by General BlackDragon
Uuuum. default is 10, which is below 12.55, and works fine here.

How did you get a decimal value of 12.55 anyway?

Re: Creating A Map

Posted: Tue Sep 30, 2014 8:09 pm
by Nielk1
That is such a strange number and not on the allowed list.

Re: Creating A Map

Posted: Tue Sep 30, 2014 8:16 pm
by General BlackDragon
I think the game internally clamps it to the nearest valid value, OR it just defaults to 10 when an invalid number is set. RD you should print the TPS to the console in a DLL and run with that, let us know what it does for say, /tps 23, or /tps 5

Re: Creating A Map

Posted: Tue Sep 30, 2014 8:58 pm
by Vadam
Alright, I booted up a map and started editing it, when I noticed these strange spikes in the terrain on the top and right of the map. I can't use the paint tool and just lower them, and resetting the terrain in the editor doesn't make them disappear either.

Image

Re: Creating A Map

Posted: Tue Sep 30, 2014 9:24 pm
by MrTwosheds
Like the very edges of the terrain squares, but outside the editable area? Try a long 1 wide brush to flatten them. If you cannot then just make sure that your edge_path is > visibilityrange away from the actual edges. It's nasty being able to see the end of the world. :)

Re: Creating A Map

Posted: Tue Sep 30, 2014 10:50 pm
by General BlackDragon
That is caused by the map Height

in the TRN file, when you make the map, the HEIGHT value is the "base" height of the map. Sometimes the edges of the map are sitting at that height, and cannot be edited.

Raise your map up to match the height of the spikes.