TheJamsh wrote:This is awesome. Great work Coxxon! Might have to come back for a blast this weekend. I've spent so much time trying to make the game in Unreal I've lost touch with the original. I'll also be making these models following a full PBR pipeline at some stage, so it will be nice to get some inspiration for the extra details!
I hear that the Campaign is almost fully functional/playable in 1.3 again as well looking around the forums? Might be something to do on Lunchbreaks again..
Thanks, TheJamsh.
I also hope you can get BZII fully functioning in Unreal, as your work has shown so much potential for the game to exist in UE4.
I haven't messed with UE4 much, but back in the days of Unreal Tournament 2004, I built (but never released) a Halo 2 mod for it - 18 characters (6 UNSC, 6 Cov, 6 Flood), all the weapons, and all vehicles (except Scarab). So I have a little bit of an idea of the task you've undertaken. It's a lot of work, but it can also be very rewarding.
On the campaign, with Red Devil's ISDF05, it is fully playable, and the version in my mod unifies the story it tells, eliminating the contradictory endings of the original.