coxxon wrote:I installed the 137a130v patch. No extensive testing, but no problems so far. So…
I’ve been working with the scavengerH class odf. Took an ISDF scav and made it a hover scav. It works well as a hover scav, and deploys … BUT …
When the scav goes to deploy it doesn’t lower to the ground, and therefore the terrain pops up to the scav’s “altitude” height. It also causes a hole between the terrain and the extractor model’s terrain__h plate(?) during the deploy animation sequence. When the deployed scav is destroyed, the terrain pops back down to the original height (and replaces the pool). Basically it seems to be ignoring the deployHeight variable(?), which I had set at opposite the altitude (as well as other values).
So unless I use a really low altitude, the terrain popping causes the surrounding terrain to not be able to build adjacent structures on.
Can this be fixed?
Thanks.
Code: Select all
- Work on mantis #1199 - hoverscavs & deploy height. Added
[DeployableClass]
HoverScavDeployAtAltitude = true
If this is true, it uses the setAltitude to offset its position
during deploying. If false, it ignores setAltitude. 1.3pb3 effectively
treated this as false. [NM]