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Re: Pilot respawn height in Strats

Posted: Tue May 03, 2011 4:41 am
by Zero Angel
Zax wrote:If killing your teammate is the preferred way of getting back to base, something went horribly wrong.
The only situations i've seen where players kill their teammates to get BTB faster is if their ship(s) are destroyed while attacking a base that has no defenses (ie: by a no-D tech rush, defended by human piloted laser scouts) or if the rattlers have all been given move orders (and defenders given 'do not kill the pilots' orders) in order to stall the enemy pilots waiting at base.

Re: Pilot respawn height in Strats

Posted: Tue May 03, 2011 5:11 am
by Zax
Zero Angel wrote:
Zax wrote:If killing your teammate is the preferred way of getting back to base, something went horribly wrong.
The only situations i've seen where players kill their teammates to get BTB faster is if their ship(s) are destroyed while attacking a base that has no defenses (ie: by a no-D tech rush, defended by human piloted laser scouts) or if the rattlers have all been given move orders (and defenders given 'do not kill the pilots' orders) in order to stall the enemy pilots waiting at base.
I meant in the design of the game ;)

Re: Pilot respawn height in Strats

Posted: Tue May 03, 2011 5:17 pm
by S.cavA.rmyG.en
Nielk1 wrote:Of course everything is always so much simpler, so the current respawn height works like so:
If RespawnAtLowAltitude is on, which is used for tunnel maps, you respawn at 2 meters height.

If not, you respawn at
max(100,min(200+(25*AlliedPlayerCount),(Distance/4)))
TRN? or some thing? I am not that good with map settings.

Code: Select all

If RespawnAtLowAltitude is on

Re: Pilot respawn height in Strats

Posted: Tue May 03, 2011 5:39 pm
by Nielk1
It is a TRN thing added for DMs but apparently put in every DLL.