Re: Openning a can of worms ISDF V SCION fair? vote on it
Posted: Thu Aug 25, 2011 12:53 pm
I am of the opinion that all of the units were all pretty much designed with the single player missions in mind alone, and the scions were very much designed as the opponent.
I think some very minor adjustments to the sentry's speed, turning and jump (combat mode) could seriously improve its usefulness as a dogfighter. Good idea with the image signature too Apc.
As for the Lancer, improved handling could only be welcomed and we already know multilock is useless unless your enemy is kind enough to stay still for you while you lock on, even with that altered its still on a ship that cannot aim quick enough to fire it.
As for wasps, I have been using them allot in game recently, as research and for a laugh, they are mostly a total waste of time and scrap, you need at least 6 of them before you can even start to hit anything in a defended base, and they run out of ammo within 30 seconds. They are not even very effective as a suicide vehicle, as the wasps are so slow to launch and die so easily.
I think some very minor adjustments to the sentry's speed, turning and jump (combat mode) could seriously improve its usefulness as a dogfighter. Good idea with the image signature too Apc.
As for the Lancer, improved handling could only be welcomed and we already know multilock is useless unless your enemy is kind enough to stay still for you while you lock on, even with that altered its still on a ship that cannot aim quick enough to fire it.
As for wasps, I have been using them allot in game recently, as research and for a laugh, they are mostly a total waste of time and scrap, you need at least 6 of them before you can even start to hit anything in a defended base, and they run out of ammo within 30 seconds. They are not even very effective as a suicide vehicle, as the wasps are so slow to launch and die so easily.