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Re: BZ3: Genesis

Posted: Thu Jul 21, 2011 10:25 am
by Ded10c
Me neither, but given the number of posts we've had from both BZ1 players saying they don't like how BZ2 changed the storyline and messed with the Furies *and* BZ2 players claiming the Scions are an evolution of them is a clear indicator of how many it catches out.

Remember this? There was another topic somewhere else where Fulmen vehemently argued that the Scions and Furies were one and the same based on an ISDF mission briefing, perhaps it was on BZU.

Re: BZ3: Genesis

Posted: Thu Jul 21, 2011 1:19 pm
by Psychedelic Rhino
BZ2 is reminiscent of many sequels to a story. The writers wanted something flashy and impressive instead of developing deeper into the current story.

The covert and secretive 'war' breakdown with the Soviets for the limited substance was limited to approximately 10% Earth engagements 70% Moon and 20% Mars. The inclusion of all the "magic" alien technology and the scrap on Europa, Venus (for God sakes), Io, etc., is but an enhancement to draw players to the loose recreation of the history. 8-)

Re: BZ3: Genesis

Posted: Thu Jul 21, 2011 5:23 pm
by Zax
Suffice to say that bz1 wrapped up the story with a tight bow, making springboarding pretty hard.

Re: BZ3: Genesis

Posted: Thu Jul 21, 2011 10:27 pm
by Warfreak
Actually... The last cutscene left room for a potential sequel with an Achilles chunk headed into the general direction of Earth (aka. collision course with Earth -> new biometal shower on Earth -> new faction -> story ideas).

Re: BZ3: Genesis

Posted: Fri Jul 22, 2011 2:12 am
by Iron_Maiden
I kept asking around about that but I never got an answer.

Re: BZ3: Genesis

Posted: Fri Jul 22, 2011 6:06 am
by Zax
Warfreak wrote:Actually... The last cutscene left room for a potential sequel (or rather, the springboard to TRO, I must admit I never fully played TRO) with an Achilles chunk headed into the general direction of Earth (aka. collision course with Earth -> new biometal shower on Earth -> new faction -> story ideas).
TRO was an interquel. It played out at the same time as BZ1, just in different locations. Also with 10x the technology level and pain.

Re: BZ3: Genesis

Posted: Fri Jul 22, 2011 1:55 pm
by Warfreak
Zax wrote: TRO was an interquel..
Thank you, fixing former post accordingly (Point stands, the basis is there, just no one has fully exploited it from what I've seen).

Re: BZ3: Genesis

Posted: Mon Jul 25, 2011 4:58 pm
by LtFEED
heres a new model by Lukaszk, a barracks or bunker model:

Image

also
the Razor:

Image

Re: BZ3: Genesis

Posted: Mon Jul 25, 2011 5:12 pm
by Honda
I would like to tell both BZ1 and BZ2 fanatics alike that what we are trying to achieve is not a remake of the Battlezone universe rather a spiritual successor that celebrates the series and a game that revives the RTS/FPS genre to meet with today's standards.

Now were progressing a bit slow lately as were short on dedicated memebers and for many of us we have our day jobs but were always moving ahead step by step..

Oh and regarding that quick pencil sketch of the barracks... This is actually an abandoned cold war era bunker found on Venus. It once housed Soviet science and military personnell. The idea is a dome shaped top with pillars that drive the weight of the atmosphere towards the pillars which in turn divert it to the earth.. It is a long lasting solid structure meant to be inhabited by personnel on a long run as Venus is deemed to harsh and requires special structures that survive the hellish conditions. Based on the storyline in the future they will stumble into this ruin and discover stuff.

Re: BZ3: Genesis

Posted: Mon Jul 25, 2011 7:08 pm
by Josiah
LtFEED wrote:heres a new model by Lukaszk, a barracks or bunker model:

<snip>

also
the Razor:

<snip>
wow, he ever consider making a bz1 hq pack?

Re: BZ3: Genesis

Posted: Mon Jul 25, 2011 7:10 pm
by Psychedelic Rhino
Nice Razor!

But that's a crap load of polys to go into the game.

Re: BZ3: Genesis

Posted: Tue Jul 26, 2011 12:33 am
by Nielk1
Even if BZ3 explodes or something, these models are basically a necessity for rendered movies.

Re: BZ3: Genesis

Posted: Tue Jul 26, 2011 5:04 am
by Zax
Josiah wrote:
LtFEED wrote:heres a new model by Lukaszk, a barracks or bunker model:

<snip>

also
the Razor:

<snip>
wow, he ever consider making a bz1 hq pack?
They'd rather and wisely devote the resources to this project.

Re: BZ3: Genesis

Posted: Tue Jul 26, 2011 11:34 am
by Shadow Knight
Honda wrote:I would like to tell both BZ1 and BZ2 fanatics alike that what we are trying to achieve is not a remake of the Battlezone universe rather a spiritual successor that celebrates the series
Doesn't look that way to me. Everything I've seen so far has been pretty much BZ1 higher poly. As much as I like BZ1, if you're going to be making statements like that you'd better be able to back it up.

A "spiritual successor" as opposed to a remake, yet you use pretty much identical models like the barracks, Razer and I think i saw a Badger a while back. Yeah nah.

Re: BZ3: Genesis

Posted: Tue Jul 26, 2011 11:44 am
by TheJamsh
UT3 etc uses 20,000 poly models and above for its vehicles, in fact almost anything. im sure BZ3 will be fine with those!