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GreenHeart and TheJamsh components - May I use them?

Posted: Mon Feb 06, 2012 7:58 pm
by K-Barter_CZ
Hello again,

I'm now writing about making a Recycler Variant which I'm developing right now.

This Variant is "Based" on TheJamsh's Thug Recycler, which I really like it for Tech Tree capabilities. I liked same thing on GreenHeart's Thug Recy. I want to ask you about the license - I'm not sure If I can use some components, which ones I will write bellow.

Recycler:

1 Scavengers: Scavenger, Upgrd. scav, hover scav
2 Scouts: Speeder, Empty scout, Scout
3 Transporters: Tug, Faster tug
4 Constructors: Engineer
5 Service Trucks: Smart truck, Auto truck
6 Defenders: Rattler, Heavy Rattler
7 Service Pod
8 Thug Recycler

Constructor:

1 Power: (Power gen), Power plant (upgradable)
2 Production: Armory, Factory
3 Managing: Relay Bunker, (HeadQuaters)
4 Maintenance: Service Bay, Service Pylon (Service Pylon: Maximum of 3 pylons at same time)
5 Defence: Gun tower,Fast Stabber tower, Rocket tower, (Single and Dual short tower), (Single and Dual Tall Tower)
6 Supply and Res: Tech centre, Silo (5) Scrap Driller (2) (Driller Upgradable)
7 Troop Dep: Training Centre, Bomber Bay

Factory:

Factory Tech Tree is practically same as TJ Thug has, some differences:

1 Hammers: Hammer, Heavy Hammer
4 Tanks: Rocket Sabre
8 Aircraft: Heavy Fighter
0 Advanced craft: Rocket Enforcer

Thug Recycler:

Recycler:

1 Scavengers: Scavenger, Upgrd. scav, hover scav
2 Scouts: Speeder, Empty scout, Scout
3 Transporters: Tug, Faster tug
4 Constructors: Engineer
5 Service Trucks: Smart truck, Auto truck
6 Defenders: Rattler, Heavy Rattler
7 Service Pod
8 Thug Recycler

Constructor:

1 Power: Power plant (upgradable)
2 Production: Armory, Factory
3 Managing: Gun Bunker (maximum of 2x), Relay Bunker
4 Maintenance: Service Pylon (Service Pylon: Maximum of 3 pylons at same time)
5 Defence: Gun tower,Fast Stabber tower, Rocket tower, (Single and Dual short tower)
6 Supply and Res: Tech centre, Silo (5) Scrap Driller (2) (Driller Upgradable)
7 Training Centre

Factory:
Factory stays in "stock", only Rocket sabre is added.

I'm still developing my recycler variant, so some vehicles can be changed. The most problematic parts are Upgraded Scav, Scrap Driller, Silo, Hammer units and Aircraft. I'm asking before doing things, cos I don't want any license problems.

Thanks for any replies.

K-Barter

Re: GreenHeart and TheJamsh components - May I use them?

Posted: Tue Feb 07, 2012 2:53 am
by MrTwosheds
Greenheart assets are now "Stock" Bz2 so I guess you can Mod them as you wish. I also believe Greenheart himself has taken another path, and will probably not be responding himself.

As for the UEP assets, you would need to discuss that with them, Neilk1 is around, and probably still grumpy about the UEP's premature release by TheJamish who may well be busy doing other things.

Re: GreenHeart and TheJamsh components - May I use them?

Posted: Tue Feb 07, 2012 3:05 am
by Nielk1
I cant speak for TJ's assets in it, you would have to ask him.

If it is part of an MRVP rec you can use it though, I made those (well most of them, it was my project).

The UEP was supposed to be designed so you would not have to ask, instead you would load your addon in addition to the UEP and use its assets, possibly being included in a UEP update yourself, but that vision never occurred.

Re: GreenHeart and TheJamsh components - May I use them?

Posted: Tue Feb 07, 2012 7:19 am
by K-Barter_CZ
Hello again,

Thanks for helpful replies. About the UEP assets - I wanted to use some of models, odfs and so on.

Problem is that these assets are someone else's work and I really don't want simply Copy & a Paste. However its not a problem to give credit to original authors and tell others that I used someone else's assets.

Last, asking TheJamsh directly is good idea, I will try it.

Thanks

Re: GreenHeart and TheJamsh components - May I use them?

Posted: Tue Feb 07, 2012 7:59 pm
by TheJamsh
Feel free, sorry it took me so long to respond. I don't hang around as much as I'd like to these days. The UEP was (IIRC) designed so that people could work and mod from it, and add to/expand it.

I'm not sure what the extent of your modding capabilities are, but if you make any modifications to files from the UEP, please add your own custom extension to the filenames and references etc. That way, it won't cause any clashes with the UEP as it stands :) If you're not sure how, Nielk1 is the man to speak to when it comes to file arrangement and organisation etc.

Slightly OT: I hear that the UEP is played almost daily? Is that true? Not an ego-boost, just curious really. I would investigate but I've deliberately NOT installed BZ2 for the moment.

Re: GreenHeart and TheJamsh components - May I use them?

Posted: Tue Feb 07, 2012 8:11 pm
by K-Barter_CZ
Hello TheJamsh,

yes, I play UEP with some players I know and I was motivated in making a Recycler Variant for new units, buildings, etc. I can mod my game bit, I know what to do with weps, what to do with units, buildings and so on.

Little OT:
I'm just amateur programmer - I use Linux as main OS. I learned making custom "behavior" with reverse engineering. :-)

Re: GreenHeart and TheJamsh components - May I use them?

Posted: Tue Feb 07, 2012 9:01 pm
by Red Spot
TheJamsh wrote:Slightly OT: I hear that the UEP is played almost daily? Is that true? Not an ego-boost, just curious really. I would investigate but I've deliberately NOT installed BZ2 for the moment.
Around 'our evening time' there is quite often 1(sometimes 2) game up using it. Quite easy to catch if you ever choose you play your own work online ;)

Re: GreenHeart and TheJamsh components - May I use them?

Posted: Wed Feb 08, 2012 3:32 am
by S.cavA.rmyG.en
K-Barter_CZ wrote:Hello again,

I'm now writing about making a Recycler Variant which I'm developing right now.

This Variant is "Based" on TheJamsh's Thug Recycler, which I really like it for Tech Tree capabilities. I liked same thing on GreenHeart's Thug Recy. I want to ask you about the license - I'm not sure If I can use some components, which ones I will write bellow.

Recycler:

1 Scavengers: Scavenger, Upgrd. scav, hover scav
2 Scouts: Speeder, Empty scout, Scout
3 Transporters: Tug, Faster tug
4 Constructors: Engineer
5 Service Trucks: Smart truck, Auto truck
6 Defenders: Rattler, Heavy Rattler
7 Service Pod
8 Thug Recycler

Constructor:

1 Power: (Power gen), Power plant (upgradable)
2 Production: Armory, Factory
3 Managing: Relay Bunker, (HeadQuaters)
4 Maintenance: Service Bay, Service Pylon (Service Pylon: Maximum of 3 pylons at same time)
5 Defence: Gun tower,Fast Stabber tower, Rocket tower, (Single and Dual short tower), (Single and Dual Tall Tower)
6 Supply and Res: Tech centre, Silo (5) Scrap Driller (2) (Driller Upgradable)
7 Troop Dep: Training Centre, Bomber Bay

Factory:

Factory Tech Tree is practically same as TJ Thug has, some differences:

1 Hammers: Hammer, Heavy Hammer
4 Tanks: Rocket Sabre
8 Aircraft: Heavy Fighter
0 Advanced craft: Rocket Enforcer

Thug Recycler:

Recycler:

1 Scavengers: Scavenger, Upgrd. scav, hover scav
2 Scouts: Speeder, Empty scout, Scout
3 Transporters: Tug, Faster tug
4 Constructors: Engineer
5 Service Trucks: Smart truck, Auto truck
6 Defenders: Rattler, Heavy Rattler
7 Service Pod
8 Thug Recycler

Constructor:

1 Power: Power plant (upgradable)
2 Production: Armory, Factory
3 Managing: Gun Bunker (maximum of 2x), Relay Bunker
4 Maintenance: Service Pylon (Service Pylon: Maximum of 3 pylons at same time)
5 Defence: Gun tower,Fast Stabber tower, Rocket tower, (Single and Dual short tower)
6 Supply and Res: Tech centre, Silo (5) Scrap Driller (2) (Driller Upgradable)
7 Training Centre

Factory:
Factory stays in "stock", only Rocket sabre is added.

I'm still developing my recycler variant, so some vehicles can be changed. The most problematic parts are Upgraded Scav, Scrap Driller, Silo, Hammer units and Aircraft. I'm asking before doing things, cos I don't want any license problems.

Thanks for any replies.

K-Barter
IRC i did one of these topics on BZU it ended with a mass read me for my RV.
note I used the _SC on my RV/mod.
I realy need to just call it a mod becouse of the size of the changes.
it is at about 80% right now.
10% testing a fixing.
10% AIP work.
figer subject to change based on free time and what needs fixing.
I ended up buiding new models for the Msilos and altcannon.