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Snow Blind SP Mission
Posted: Sun Mar 25, 2012 1:28 pm
by MrTwosheds
Did that bane mission with the tunnel, if you turret the entrance, kill the scion recy and go into the tunnel, a whole bunch of triggers go off all at the same time, queueing up voice overs and other stuff, bit of a mess. Add to that the daft assumption that a small hill will stop you getting back to your base...not sure how anyone would fix up a badly thought out mission like that.
Re: Mission 19: An unlikely rescue trigger fail
Posted: Sun Mar 25, 2012 5:15 pm
by Red Devil
got a name?
Re: Mission 19: An unlikely rescue trigger fail
Posted: Sun Mar 25, 2012 5:20 pm
by Feared_1
Snow Blind.
Re: Mission 19: An unlikely rescue trigger fail
Posted: Sun Mar 25, 2012 5:35 pm
by Red Devil
yup, that one sure is kerflooey. i'll get started on it now.
Re: Mission 19: An unlikely rescue trigger fail
Posted: Sun Mar 25, 2012 11:05 pm
by APCs r Evil
MrTwosheds wrote:Add to that the daft assumption that a small hill will stop you getting back to your base...
Well, in fairness, when I first started playing BZ/BZ2 I couldn't even get on top of the small hills on that first CCA mission on Venus, and the Scion Builder could scale the cliffs on Dunes faster than I could, in my Scout.
Wasn't long after I started playing in multiplayer that I could vault myself across half the Dunes map at ~200m in the air without really trying (Or hovering.)
Re: Mission 19: An unlikely rescue trigger fail
Posted: Mon Mar 26, 2012 2:11 am
by Zax
Snowblind needs rebuilt from the ground up. Put some snow covered b-dog grizzlies in there. *Twitch* Funny how that is almost the only mission linking bz1 to bz2 and all you get is that little comm droid.
As Nielk said, get everything to run as before. Including destroying the enemy rec turns off the other AI, making the missions winnable

Re: Mission 19: An unlikely rescue trigger fail
Posted: Mon Mar 26, 2012 2:15 pm
by Ded10c
Zax wrote:Put some snow covered b-dog grizzlies in there.
MY GOD YES
Re: Mission 19: An unlikely rescue trigger fail
Posted: Tue Mar 27, 2012 2:26 am
by Nielk1
MrTwosheds wrote:Did that bane mission with the tunnel, if you turret the entrance, kill the scion recy and go into the tunnel, a whole bunch of triggers go off all at the same time, queueing up voice overs and other stuff, bit of a mess. Add to that the daft assumption that a small hill will stop you getting back to your base...not sure how anyone would fix up a badly thought out mission like that.
Doesn't the game have a special voice over for if you make it back to your base?
Re: Mission 19: An unlikely rescue trigger fail
Posted: Tue Mar 27, 2012 3:21 am
by Feared_1
The objective box turns red and the text "Very Clever!" appears.
Re: Mission 19: An unlikely rescue trigger fail
Posted: Tue Mar 27, 2012 6:18 pm
by Red Spot
I guess you must be getting pretty close to your base in order to trigger it as I've been on top the hill and never got a mission failure in this mission.
Even better, last time I played it I just kept building scouts, ordered them to follow me ... and they eventually showed up on my side of the hills

(so even the AI can get over it)
Re: Snow Blind SP Mission
Posted: Tue Mar 27, 2012 9:49 pm
by MrTwosheds
It doesn't fail the mission, it just says very clever and the mission completes.
Its not really a problem.
Re: Snow Blind SP Mission
Posted: Wed Mar 28, 2012 12:46 am
by Feared_1
Yeah, I don't see any problem with that part of the mission at all. I usually go back to my base anyway to build something because I like to have a finished base

Re: Snow Blind SP Mission
Posted: Wed Mar 28, 2012 1:10 am
by Red Devil
i may add a timer so it does fail if you don't get to the dropship or back to the rec in a certain period of time.
Re: Snow Blind SP Mission
Posted: Wed Mar 28, 2012 4:37 pm
by MrTwosheds
The essential problem is like this
Deploy recy, deploy 3 scavs, build 3 or 4 turrets, place around tunnel mouth, destroy recy before it deploys, find sensor, go back to base, mission complete.

Correct mission functionality is very dependent on the player not having played it before.
Clearly you cannot alter the recy/tunnel scenario very much, it being the basis of the mission, what needs to happen is that it continues to offer resistance to the player If the scion recy dies before it deploys. The player should be required to get to a drop ship and should have to fight to get there.
Re: Snow Blind SP Mission
Posted: Wed Mar 28, 2012 5:28 pm
by Feared_1
I see no problem with having to get back to base.
"Cooke, get the hell of there now and return to base."
"Your actions have left my man stranded."
Then get back to base anyway. Why should the mission fail if the initial objective is met?