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Race mods (not RacePrj)
Posted: Wed Mar 16, 2011 10:11 pm
by Baconboy
Are there any mods, like the Uler mod, that contain only one race?
Fleshstorm contains EDF, Phaer Rahn, and Swarm, but is there a mod with just the Phaer Rahn or just the Swarm?
Race Prj is broken, so rule that option out.
Re: Race mods (not RacePrj)
Posted: Wed Mar 16, 2011 10:40 pm
by Sabre Tank
Nope. At least from what I know.
Re: Race mods (not RacePrj)
Posted: Wed Mar 16, 2011 10:54 pm
by S.cavA.rmyG.en
dark fox made a hadean RV that worked but I think it whent down with bzU heres the only link I have. good luck.
http://www.bzuniverse.com/forum/index.p ... cseen.html
not sure what good it will do you tho.
Re: Race mods (not RacePrj)
Posted: Wed Mar 16, 2011 11:14 pm
by Ded10c
Yeah, anything on *.bzuniverse.com is down.
SkyNET is working on BZRAP, but that's a big project and will take some time.
Re: Race mods (not RacePrj)
Posted: Wed Mar 16, 2011 11:18 pm
by VSMIT
He's been working on that for a few years. I don't think it exists anymore. (Just a jibe at you, SkyNET)
Re: Race mods (not RacePrj)
Posted: Thu Mar 17, 2011 2:00 am
by Baconboy
So is there no mod like that?
I'd like any race.
QF, Phaer Rahn (this one's the one I want most), Swarm, Cerberi, Hadean, any race but the Uler.
Re: Race mods (not RacePrj)
Posted: Thu Mar 17, 2011 6:45 pm
by SkyNET
The BZRAP is stressing me out lately. It's basically been scrapped and started over a few times. Recently, given that the majority of the races have been picked up for development by others, and that there's still some that haven't been released, the only thing I have to do is AIPs and bugging Coxxon to e-mail me. Why do the same work twice? It'd just waste time.
I'm still hacking together the 51'ers and working on how to make the BZ1 races compatible with BZ2's resource system. I suppose I should start on converting the EPIC Cerberi to the standard grid but that'll have to wait until April, when my new comp gets here.
On topic, I think that a mod with only one race would be pretty uninteresting after a while. Imagine if BZ2 was only the ISDF.
Re: Race mods (not RacePrj)
Posted: Thu Mar 17, 2011 7:02 pm
by Baconboy
But how easy would it be to create a mod with just one race?
And if that would get old, how easy would it be to have 2 or 3 races?
I don't have much space, so 1 or 2 races probably wouldn't take up much space.
I just want to be able to have Instant missions with races like Swarm, Cerberi, or Phaer Rahn.
Also, are there files that I can get to allow me to have one of those races?
(ex: Can I have the unit and weapon files from Fleshstorm in order to have the Swarm and Phaer Rahn?)
Re: Race mods (not RacePrj)
Posted: Thu Mar 17, 2011 11:28 pm
by labmice00
Baconboy wrote:But how easy would it be to create a mod with just one race?
And if that would get old, how easy would it be to have 2 or 3 races?
I don't have much space, so 1 or 2 races probably wouldn't take up much space.
I just want to be able to have Instant missions with races like Swarm, Cerberi, or Phaer Rahn.
Also, are there files that I can get to allow me to have one of those races?
(ex: Can I have the unit and weapon files from Fleshstorm in order to have the Swarm and Phaer Rahn?)
To get the unit and weapons files from Fleshstorm you use PakExplorer, found on Bzscrap. You export the weapons and unit files from Fleshstorm using the utility. To play Swarm, Cerberi, and Phaer Rahn in one mod, you need AIPs designed for each race. And to get the files for each race, you need the 1:Odfs for each unit and building 2:weapon Odfs 3:AIPs and other data 4:A file called racename_"beginning letter of race name". The contents of the file (racename_***) would be the race name. Ex: racename_p is the file needed for the Phaer Rahn. Contents are "Phaer Rahn". This file is a .txt (look for it, and you'll know)
Re: Race mods (not RacePrj)
Posted: Fri Mar 18, 2011 12:00 am
by Ded10c
@SkyNET - converting from EPIC is easier than it sounds.
Re: Race mods (not RacePrj)
Posted: Sat Mar 19, 2011 9:47 pm
by S.cavA.rmyG.en
if you have SRV its a littel faster to add the race as a RV the only problem is it means ISDF or scions are driving the ships insteed of their normal owners. you would need to change some things to have them show up as RVs but it would work. if you have time for it you could even set up a RV so you start with up to 3 races at once.
Re: Race mods (not RacePrj)
Posted: Sat Mar 19, 2011 10:38 pm
by Baconboy
I just want an easy way to import the Phaer Rahn or Swarm into a BZ2 using a cfg or something.
I'd like a normal BZ2, and the one with Phaer Rahn or Swarm to be in a different shortcut.
Is an easy way like that possible?
Re: Race mods (not RacePrj)
Posted: Sat Mar 19, 2011 10:46 pm
by Nielk1
I think doing that is called... Running Fleshstorm.
Re: Race mods (not RacePrj)
Posted: Sat Mar 19, 2011 11:50 pm
by labmice00
You can't import the Phaer Rahn in normal BZ2. You need a special DLL. Here is a guide for getting the Swarm in though.
1. Use PakExplorer to extract all ODFs (ships, buildings, and weapons), a file called racename_s.txt, and Swarm vs. ISDF and SCION Aips (and vice versa)
2. Get the Fleshstorm 2 PB6 texture fix.
3. Put all in a folder
4. Crack open DATA.pak (found in root directory) and open mpstartingvehicles.txt (something like that, can't remember)
5. Add a line adding the swarm larval striker
6. Put this in the folder also.
7. Create a new Pak file, and use PakExplorer's import function and import all of the contents of the folder.
8. Put the PAK in your BZ2 directory
9. Create a CFG very similar to BZ2s, except this one also points to your .pak file.
10. Play.
NOTE: There are also some other files related to the swarm that you must put in. I can't list them at the moment.
Why you can't import the Phaer Rahn? Because you need to be able to create both Processer and Overlord, and BZ2 does not support that without a modification. Not to mention DLL must be able to know that if the Overlord OR the Processor is destroyed, the game ends.
Now to answer your original question: No.
Better yet that all of this, play Fleshstorm.
Re: Race mods (not RacePrj)
Posted: Sun Mar 20, 2011 4:57 pm
by Baconboy
If you get Fleshstorm, how do you make the texture fix work?
Also do you need MM5? If so, where do I get it and how do I use it?
I'm new to mods, so this is hard for me to understand.