Some 1.3.6.2 bugs
Posted: Wed Jan 09, 2013 10:38 am
Don't see a specific thread here for posting bugs in SP missions, so I will list a few here that I have hit so far as I just installed the new patch to run thru the SP campaign again.
I am seeing what appear to be grayscale textures on Pluto and the Dark Planet, however, Mire and Bane seem to be ok (Haven't gotten to Rend and Core yet). This is really noticeable on the Dark Planet, the ground textures that were vivid blue are now just gray.
2 of Shabayev's voiceover's are switched out of order on the Pluto mission where you follow the scion builder.
When in the Pluto base tunnels I get violently ejected to the surface near the "hardware hangar" and end up behind the building.
On the 2nd Dark Planet mission the scav sent to the scion geyser sticks against the wall and twice I could not push it free, this is a mission killer, as nothing happens if the scav does not get there. Maybe a dll maker could strict path the spawned scav to its trigger point.
On "Snow Blind" the Matriarch and subsequent objectives were mislabeled as what looked like otf file names rather than their proper names.
So far, I really like this patch overall, the AI is tougher and fights better, and there seem to be subtle improvements to vehicle handling and AI unit pathing as well, Graphics are also improved, with the exceptions listed above. One thing I think that needs to be addressed further is tracked vehicle behavior, the scav problem mentioned above is one point, but worse, I have found that service trucks get stuck in the base buildings, and this is a critical unit for forward support. I had a serious setback when 2 trucks did not get to where they needed to be on the "Swampy" map, and lost a pool as a result, this is NOT good.
Has anyone built a "hover" service truck, like the "hover" scav? I think this would be an excellent addin, haven't seen one in the patch, though my browsings thru the 1.3 pak and others have been just quick inspections so far.
I am seeing what appear to be grayscale textures on Pluto and the Dark Planet, however, Mire and Bane seem to be ok (Haven't gotten to Rend and Core yet). This is really noticeable on the Dark Planet, the ground textures that were vivid blue are now just gray.
2 of Shabayev's voiceover's are switched out of order on the Pluto mission where you follow the scion builder.
When in the Pluto base tunnels I get violently ejected to the surface near the "hardware hangar" and end up behind the building.
On the 2nd Dark Planet mission the scav sent to the scion geyser sticks against the wall and twice I could not push it free, this is a mission killer, as nothing happens if the scav does not get there. Maybe a dll maker could strict path the spawned scav to its trigger point.
On "Snow Blind" the Matriarch and subsequent objectives were mislabeled as what looked like otf file names rather than their proper names.
So far, I really like this patch overall, the AI is tougher and fights better, and there seem to be subtle improvements to vehicle handling and AI unit pathing as well, Graphics are also improved, with the exceptions listed above. One thing I think that needs to be addressed further is tracked vehicle behavior, the scav problem mentioned above is one point, but worse, I have found that service trucks get stuck in the base buildings, and this is a critical unit for forward support. I had a serious setback when 2 trucks did not get to where they needed to be on the "Swampy" map, and lost a pool as a result, this is NOT good.
Has anyone built a "hover" service truck, like the "hover" scav? I think this would be an excellent addin, haven't seen one in the patch, though my browsings thru the 1.3 pak and others have been just quick inspections so far.