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Version 1.5.2.10 (2013-04-24): Dodging Bullets

Posted: Thu Apr 25, 2013 4:31 am
by Ultraken
The big feature this time is AI units actively avoiding projectiles they can see, giving higher priority to more damaging projectiles. They should be less susceptible to players exploiting their line of sight avoidance to "herd" them into danger.

Unofficial 1.5 Patch Hub with common files shared between versions
Version 1.5.2.10 Page with download link and build notes
Lua Script Utilities Reference documenting all the functions available to Lua mission scripts.
Decoda, a professional-quality Lua integrated development environment and debugger released by the company behind Natural Selection 2.

Re: Version 1.5.2.10 (2013-04-24): Dodging Bullets

Posted: Thu Apr 25, 2013 1:26 pm
by Red Devil
"i said, dance!" *bang!bang!bang!" :D

possible to implement ricochets?

Re: Version 1.5.2.10 (2013-04-24): Dodging Bullets

Posted: Thu Apr 25, 2013 3:02 pm
by Ultraken
:lol: