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ivISDFMODE
Posted: Mon Mar 28, 2011 12:49 am
by Zero Angel
Does anyone know what network.session.svar5 = 'ivISDFMODE' does? I see it as part of an instruction to enable custom pilots in a soldier DM mod and am curious to what it does, exactly.
Re: ivISDFMODE
Posted: Mon Mar 28, 2011 12:53 am
by General BlackDragon
5: If specified, this is treated as an alternate recycler base name.
The first character of this is replaced by the race ('i' or 'f'), so
that if svar5=="xGSHrecy", the objects spawned will be either
"iGSHrecy[.odf]" or "fGSHrecy[.odf]" (.odf is implied). If this isn't
present, 'Xvrecy_m' is used, just like before.
Re: ivISDFMODE
Posted: Mon Mar 28, 2011 5:18 am
by Nielk1
As it was used in a DM dll, GBD is incorrect. Var purposes are DLL specific.
Re: ivISDFMODE
Posted: Mon Mar 28, 2011 2:44 pm
by General BlackDragon
That's the only use I can find for it...
svar5 isn't used in DM...
Re: ivISDFMODE
Posted: Mon Mar 28, 2011 4:35 pm
by Nielk1
General BlackDragon wrote:That's the only use I can find for it...
svar5 isn't used in DM...
Stock DM that is.
Re: ivISDFMODE
Posted: Tue Mar 29, 2011 8:41 pm
by Zero Angel
Actually it was used in ZEMOD (v1) Soldier DM mode, and that instruction was contained in a text file that was distributed with the assets. I just thought it might have something to do with making pilot/soldier DMs work properly. I guess it must have something to do with the DLL that the mod uses for SDM mode.
Re: ivISDFMODE
Posted: Tue Mar 29, 2011 9:06 pm
by General BlackDragon
Yea It probalby is used by the SDM DLL...
Unfortunately, only n0komment ? or nok0mment has the source code for that DLL...so only he could tell us...where ever he is.