Where to find audio files?

Moderators: GSH, VSMIT, Red Devil, Commando

Post Reply
User avatar
Kyte314
Drunken Scav
Posts: 11
Joined: Sun Nov 17, 2013 5:45 pm

Where to find audio files?

Post by Kyte314 »

Ok, so I when I got the big 1.3 update, I noticed that some of the audio files for the units were taken away, specifically the ones that play when you select one. I suppose they were taken away because they were annoying, but to me they're very nostalgic and I want them back. So I was wondering where I could find those audio files and if there's a way to re-enable them.

Also, I specifically want to find the audio clip for the ISDF turret that says "Rattler here!", as I've made my sort of catch phrase on another forum and I want everyone to know what it's from.

Any help would be appreciated.

-Kyte
User avatar
Red Spot
Attila
Posts: 1629
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: Where to find audio files?

Post by Red Spot »

Unpack the .pak-files in 1.2, do the same for 1.3 in an other location. Start copying the 'sound' sections. Iirc they are not specificly labelled.

From the acher odf from 1.2 you'd need to copy this section over:

Code: Select all

selectWaitMsg = "fvarch04.wav"
selectAttackMsg = "fvarch01.wav"
selectFollowMsg = "fvarch03.wav"
selectGoMsg = "fvarch02.wav"
selectOtherMsg = "fvarch04.wav"
holdMsg = "fvarch12.wav"
goMsg = "fvarch05.wav"
attackMsg = "fvarch06.wav"
followMeMsg = "fvarch08.wav"
followMsg = "fvarch03.wav"
repairMsg = "fvarch09.wav"
reloadMsg = "fvarch09.wav"
rescueMsg = "fvarch10.wav"
recycleMsg = "fvarch11.wav"
otherMsg = "fvarch05.wav"
Do note that in 1.2 the latest odf's are in your addon folder, so unpack the 1.2 pak-files, than copy the contents of the 1.2 addon-folder over the unpacked .pak-files.
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: Where to find audio files?

Post by Zero Angel »

There is an option for that somewhere in Audio options. I think its called 'talkative units' or something like that. It is off by default.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
Kyte314
Drunken Scav
Posts: 11
Joined: Sun Nov 17, 2013 5:45 pm

Re: Where to find audio files?

Post by Kyte314 »

Red Spot wrote:Unpack the .pak-files in 1.2, do the same for 1.3 in an other location. Start copying the 'sound' sections. Iirc they are not specificly labelled.

From the acher odf from 1.2 you'd need to copy this section over:

Code: Select all

selectWaitMsg = "fvarch04.wav"
selectAttackMsg = "fvarch01.wav"
selectFollowMsg = "fvarch03.wav"
selectGoMsg = "fvarch02.wav"
selectOtherMsg = "fvarch04.wav"
holdMsg = "fvarch12.wav"
goMsg = "fvarch05.wav"
attackMsg = "fvarch06.wav"
followMeMsg = "fvarch08.wav"
followMsg = "fvarch03.wav"
repairMsg = "fvarch09.wav"
reloadMsg = "fvarch09.wav"
rescueMsg = "fvarch10.wav"
recycleMsg = "fvarch11.wav"
otherMsg = "fvarch05.wav"
Do note that in 1.2 the latest odf's are in your addon folder, so unpack the 1.2 pak-files, than copy the contents of the 1.2 addon-folder over the unpacked .pak-files.
Um...where exactly do I find said .pak-files?
User avatar
Kyte314
Drunken Scav
Posts: 11
Joined: Sun Nov 17, 2013 5:45 pm

Re: Where to find audio files?

Post by Kyte314 »

Zero Angel wrote:There is an option for that somewhere in Audio options. I think its called 'talkative units' or something like that. It is off by default.
Thanks.

---

Oops, didn't mean to double post...
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: Where to find audio files?

Post by GSH »

Um...where exactly do I find said .pak-files?
95+% of BZ2 modding starts with this:

1) Note: it is usually very helpful to turn off the idiotic Windows default of hiding file extensions.
2) Download BZ2 Pak Explorer. This is the can opener you'll need in the next step
3) Use Pak Explorer to unpack data.pak, and patch13.pak to an area on your HD. Note: NEVER use pak explorer to recreate those files, as you're asking for bad assets in MP if you do that. These files are located where you installed BZ2. Don't see the .pak files? Repeat step 1 until you have fixed Windows' brokenness.
4) Look for the file(s). If a file exists in both data.pak and patch13.pak, then the patch13.pak file 'wins' and is used.
5) Make changes, save to addon or a parallel folder enabled by the .cfg file, e.g. bzone.cfg. You may find it helpful to make your own .cfg that enables your stuff, and launch BZ2 with "/config myconfig.cfg" on the shortcut. If you don't understand shortcut parameters, learn them well now.

-- GSH
User avatar
Kyte314
Drunken Scav
Posts: 11
Joined: Sun Nov 17, 2013 5:45 pm

Re: Where to find audio files?

Post by Kyte314 »

GSH wrote:
Um...where exactly do I find said .pak-files?
95+% of BZ2 modding starts with this:

1) Note: it is usually very helpful to turn off the idiotic Windows default of hiding file extensions.
2) Download BZ2 Pak Explorer. This is the can opener you'll need in the next step
3) Use Pak Explorer to unpack data.pak, and patch13.pak to an area on your HD. Note: NEVER use pak explorer to recreate those files, as you're asking for bad assets in MP if you do that. These files are located where you installed BZ2. Don't see the .pak files? Repeat step 1 until you have fixed Windows' brokenness.
4) Look for the file(s). If a file exists in both data.pak and patch13.pak, then the patch13.pak file 'wins' and is used.
5) Make changes, save to addon or a parallel folder enabled by the .cfg file, e.g. bzone.cfg. You may find it helpful to make your own .cfg that enables your stuff, and launch BZ2 with "/config myconfig.cfg" on the shortcut. If you don't understand shortcut parameters, learn them well now.

-- GSH
Aha, I found it!

Thanks a lot.
User avatar
Red Spot
Attila
Posts: 1629
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: Where to find audio files?

Post by Red Spot »

Zero Angel wrote:There is an option for that somewhere in Audio options. I think its called 'talkative units' or something like that. It is off by default.
Talkative units in multiplayer.
Post Reply