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Alpha and Omega
Posted: Tue Jun 23, 2015 7:44 am
by bigbadbogie
Alpha and Omega.
I must have seen those ODF values a million times.
I'm not sure if I ever knew what they actually meant. I might have at some point.
What exactly do they do?
Re: Alpha and Omega
Posted: Tue Jun 23, 2015 3:45 pm
by General BlackDragon
omegaSpin = 3.5 //spinning in place speed []
omegaTurn = 1.5 //turning while moving speed []
alphaSteer = 6.0 //how fast it responds to steering []
Re: Alpha and Omega
Posted: Tue Jun 23, 2015 5:10 pm
by Red Devil
alphaDamp controls the nose up/down smoothness
alphaTrack controls the nose up/down rate. been awhile since i messed with these, so may have them wrong.
omegaFactor (and the other entries that end in "Factor") are multipliers of the settings for the AI to use.
Re: Alpha and Omega
Posted: Tue Jun 23, 2015 5:13 pm
by General BlackDragon
// in degrees/sec
alphaSteer = 20.0
omegaSpin = 60.0
omegaTurn = 150.0
Re: Alpha and Omega
Posted: Tue Jun 23, 2015 8:43 pm
by Ded10c
Anybody know what alpha and omega *themselves* mean in this context, though?
Re: Alpha and Omega
Posted: Tue Jun 23, 2015 9:35 pm
by Red Spot
Since these words freely translated mean 'the beginning and the end' I can only guess it has something to do with that.
Saying that is really helpfull ...
Re: Alpha and Omega
Posted: Wed Jun 24, 2015 3:51 pm
by GSH
Here's the technical explanation. Fair warning: you may need a working high school physics understanding to fully grasp what I'm saying below.
Each BZ2 GameObject has a 'Euler' structure that contains basic physics information -- position/orientation (4x4 matrix), mass, velocity & acceleration. If you've done basic physics, the
formulas of motion will be familiar: Position = InitialPosition + (Velocity * time) + 1/2 * (Acceleration * Time * Time), or 'p = p0 + v*t + 1/2*a*t^2'. That's linear position, calculated from linear velocity & linear acceleration.
Euler 'alpha' and 'omega' are simply 'rotational velocity' and 'rotational acceleration', respectively.
-- GSH
Re: Alpha and Omega
Posted: Wed Jun 24, 2015 8:03 pm
by Ded10c
Considering I have a physics A-level, I really should have figured that out. Guess the lack of the third character (rotational displacement - theta?) threw me.
Re: Alpha and Omega
Posted: Thu Jun 25, 2015 2:25 am
by bigbadbogie
Thank you!
One of BZ's mysteries solved.