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Upgrading Buildings

Posted: Wed Apr 06, 2011 1:44 pm
by Clavin12
Can you apply them to all buildings? How many times can you upgrade a building? What sorts of files are required? Can you do it without a constructor?

Re: Upgrading Buildings

Posted: Wed Apr 06, 2011 1:49 pm
by Ded10c
Clavin12 wrote:Can you apply them to all buildings? How many times can you upgrade a building? What sorts of files are required? Can you do it without a constructor?
Upgrading is done entirely by ODF, and all the code lines required are stored within the ODF of the building to be upgraded. Take a look at fbkiln for an ideal example. Upgrade changes can be of an unlimited length, but need a constructor to perform the upgrade.

Re: Upgrading Buildings

Posted: Wed Apr 06, 2011 10:41 pm
by S.cavA.rmyG.en
upgrade objects can be units or any other [GameObjectClass] Scrap you want.

Re: Upgrading Buildings

Posted: Wed Apr 06, 2011 11:47 pm
by MrTwosheds
Upgrading a recycler is not a good idea.

Re: Upgrading Buildings

Posted: Thu Apr 07, 2011 1:58 am
by S.cavA.rmyG.en
MrTwosheds wrote:Upgrading a recycler is not a good idea.
why?

Re: Upgrading Buildings

Posted: Thu Apr 07, 2011 2:01 am
by Clavin12
May well make you lose the game.

Re: Upgrading Buildings

Posted: Thu Apr 07, 2011 4:29 am
by Nielk1
Clavin12 wrote:May well make you lose the game.
Been fixed a while now.

Re: Upgrading Buildings

Posted: Thu Apr 07, 2011 12:25 pm
by Clavin12
Oh. That's good.

Re: Upgrading Buildings

Posted: Thu Apr 07, 2011 2:53 pm
by General BlackDragon
Well, ASSSUMING it upgrades into another recycler of some type. (vehicle or building)

Re: Upgrading Buildings

Posted: Fri Apr 08, 2011 5:53 am
by ADMIRAL MANSON
General BlackDragon wrote:Well, ASSSUMING it upgrades into another recycler of some type. (vehicle or building)
Speaking of which that gives me an idea but it would and maybe could be made into a rec variant. Lets say you upgrade it and it builds 2x faster :).

Re: Upgrading Buildings

Posted: Fri Apr 08, 2011 9:56 am
by Ded10c
ADMIRAL MANSON wrote:
General BlackDragon wrote:Well, ASSSUMING it upgrades into another recycler of some type. (vehicle or building)
Speaking of which that gives me an idea but it would and maybe could be made into a rec variant. Lets say you upgrade it and it builds 2x faster :).
That would require a lot of ODFs.

Re: Upgrading Buildings

Posted: Fri Apr 08, 2011 9:40 pm
by S.cavA.rmyG.en
AHadley wrote:
ADMIRAL MANSON wrote:
General BlackDragon wrote:Well, ASSSUMING it upgrades into another recycler of some type. (vehicle or building)
Speaking of which that gives me an idea but it would and maybe could be made into a rec variant. Lets say you upgrade it and it builds 2x faster :).
That would require a lot of ODFs.
that only needs 1 new ODF and then changes to stock build times saved with differnt names anding _whatever to the end would work fine.
I use _SC
SRV uses _SRV
and lord tac uses _LC
I will leave it up to others to list the rest.

Re: Upgrading Buildings

Posted: Fri Apr 08, 2011 10:12 pm
by Ded10c
Build time is defined by the build ODF, not the builder. Thus to change build times by upgrading, you would need a lot of ODFs.

Re: Upgrading Buildings

Posted: Fri Apr 08, 2011 11:23 pm
by Baconboy
If I had to upgrade any buildings, it would be my constructor/builder to make it frikin MOVE faster, and upgrade my guntowers into assault towers.
But both of those are fixed or available in Blakis's Combat Mod Variant.

Re: Upgrading Buildings

Posted: Sat Apr 09, 2011 12:51 am
by Nielk1
Baconboy wrote:Blakis's Combat Mod Variant.
Where is this?