Possible solution to flight.
Posted: Tue Apr 12, 2011 9:23 am
Greetings everyone.
I did play Battlezone 2 when it first came out to Australia under the same name that my account is under. (RagingStorm)
I loved the style of play, building a base and attacking in first person kicked ass compared to watching all my units having fun destroy my foes in Starcraft's or the many other RTS top down views. I even managed to stumble across online warfare and had fun playing the G66 mods, MPI maps and the odd Strat game. However I personally loved pilots only sniper maps.
After I decided to play the game again I found out that indeed some people still play the game and 1.3 patch has come about with some interesting changes. Well done to the people who made this happen and thank you to the other MOD'ers that made everything from G66 to Starfleet.
However I did stumble across the No Flight vs Vets debates that seem to be popping up and it did get me thinking about a few things.
My friends and I play Local Lans on the weekends on the hard MPI maps and have great fun working on strategy and defense now that CPU actually knows how to fight. Every now and then we turn on friendly fire allowing out Spire and Archer combo to be less effective as a defensive measure because of friendly fire from the raining mortars. Ever seen what happens when friendly fire is on and you use a group of Maulers to defend a Spire wall? Let's just say a spire or two didn't survive the encounter. However we do enjoy the fact we can shut off or turn on friendly fire on the menu before playing the game and not while playing it.
With all the marvelous server and game setting you can place onto the game would it be too hard to program in a Flight On/Off function on that menu?
Before spinning up a debate on how annoying it is to fight someone who can fly properly. Yes I could fly well vs most players, yes I did enjoy Strat games of fast action mental speed of foes and allies flying around like over grown insects. But I also enjoyed a MPI mission where we forced our way forward using defensive techniques and built up a strike force while repelling the CPU without speeding around Vet Style.
Too sum up my argument, allowing flight setting would allow Vets to have their evil Strats and then other people who prefer normal game play to enjoy it without a Vet jumping into the game and running amuck like a Bull in a china shop. The community is too small to split apart and at least try the menu option before destroying the idea completely.
Cheers for reading and hope this doesn't offend people.
RagingStorm.
I did play Battlezone 2 when it first came out to Australia under the same name that my account is under. (RagingStorm)
I loved the style of play, building a base and attacking in first person kicked ass compared to watching all my units having fun destroy my foes in Starcraft's or the many other RTS top down views. I even managed to stumble across online warfare and had fun playing the G66 mods, MPI maps and the odd Strat game. However I personally loved pilots only sniper maps.
After I decided to play the game again I found out that indeed some people still play the game and 1.3 patch has come about with some interesting changes. Well done to the people who made this happen and thank you to the other MOD'ers that made everything from G66 to Starfleet.
However I did stumble across the No Flight vs Vets debates that seem to be popping up and it did get me thinking about a few things.
My friends and I play Local Lans on the weekends on the hard MPI maps and have great fun working on strategy and defense now that CPU actually knows how to fight. Every now and then we turn on friendly fire allowing out Spire and Archer combo to be less effective as a defensive measure because of friendly fire from the raining mortars. Ever seen what happens when friendly fire is on and you use a group of Maulers to defend a Spire wall? Let's just say a spire or two didn't survive the encounter. However we do enjoy the fact we can shut off or turn on friendly fire on the menu before playing the game and not while playing it.
With all the marvelous server and game setting you can place onto the game would it be too hard to program in a Flight On/Off function on that menu?
Before spinning up a debate on how annoying it is to fight someone who can fly properly. Yes I could fly well vs most players, yes I did enjoy Strat games of fast action mental speed of foes and allies flying around like over grown insects. But I also enjoyed a MPI mission where we forced our way forward using defensive techniques and built up a strike force while repelling the CPU without speeding around Vet Style.
Too sum up my argument, allowing flight setting would allow Vets to have their evil Strats and then other people who prefer normal game play to enjoy it without a Vet jumping into the game and running amuck like a Bull in a china shop. The community is too small to split apart and at least try the menu option before destroying the idea completely.
Cheers for reading and hope this doesn't offend people.
RagingStorm.