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Shield Rendering
Posted: Thu Apr 21, 2011 4:19 pm
by Clavin12
Are there only three available shield looks? There doesn't seem to be an image or any render parameters associated with them in the odf.
Re: Shield Rendering
Posted: Thu Apr 21, 2011 4:32 pm
by MrTwosheds
[ShieldUpgradeClass]
shieldClass = "A"
texturename = "shelec.dxtbz2"
startColor = "0 255 0 48"
middleColor = "0 127 255 96"
finishColor = "0 0 255 0"
Custom made shields are nice.

Re: Shield Rendering
Posted: Thu Apr 21, 2011 4:44 pm
by Clavin12
Thanks. What is the code for alpha?
Re: Shield Rendering
Posted: Thu Apr 21, 2011 4:55 pm
by MrTwosheds
code?
Re: Shield Rendering
Posted: Thu Apr 21, 2011 4:58 pm
by Clavin12
Like the four numbers thing. Is there one for alpha?
Re: Shield Rendering
Posted: Thu Apr 21, 2011 4:59 pm
by Zero Angel
The colors are encoded as Red Green Blue Alpha
Alpha is the last number field. 0 is invisible and 255 is opaque.