High-Poly Sabre remake
Posted: Wed May 18, 2011 2:05 pm
Nostromo sent me a zip of some of his high-poly models a while ago after asking him If i could use them as a basis for Serensis mod. Just started working on getting them into game, reducing the polys and adding additional detail, neccesary hardpoints and animations etc. Nostromo made his models for rendering purposes, so getting them into game is a bit tougher than just adding hardpoints. Good practice for me though reducing the poly count.
Did a little work on the sabre this morning. Struggling to get the vents on the barrel and turret body looking good, think i may have to use an alpha channel in the texture to avoid some odd smoothing issues, but i've left them as they are in this render. Also added a secondary barrel for the mortar, which I may re-work a little to get it looking more like the current cannon barrel.
There is also some detail on the lights that you can't see because I forgot to apply the transparent material, I'll do another render in a few hours.
Version 1
Current Polycount: 3,668
Target: 1800~2500

Version 2
Current Polycount: 2,981
Target: 2000~2600

(rear view for eddy)
Did a little work on the sabre this morning. Struggling to get the vents on the barrel and turret body looking good, think i may have to use an alpha channel in the texture to avoid some odd smoothing issues, but i've left them as they are in this render. Also added a secondary barrel for the mortar, which I may re-work a little to get it looking more like the current cannon barrel.
There is also some detail on the lights that you can't see because I forgot to apply the transparent material, I'll do another render in a few hours.
Version 1
Current Polycount: 3,668
Target: 1800~2500

Version 2
Current Polycount: 2,981
Target: 2000~2600

(rear view for eddy)