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BZ2 1.3.6 unicode issues
Posted: Mon May 23, 2011 10:20 am
by Cyber
Why are the umlaut(e) 's in PB6 disabled?
Ö,Ü,Ä; which you can also find on the german keyboard
(In 5.1 they were working in chat, but not as nickname)
Re: Battlezone 2 Patch 1.3 Public Beta 6 released
Posted: Mon May 23, 2011 4:03 pm
by Red Spot
You can still make them, even a "ringel S" can be made. Just when you press enter it doesnt add them to the text.
White in German (weiß) shows as "wei" after pressing enter

Re: Battlezone 2 Patch 1.3 Public Beta 6 released
Posted: Mon May 23, 2011 6:18 pm
by Ded10c
Try using the ASCII (ALT+#) codes. They still won't work completely.
Re: Battlezone 2 Patch 1.3 Public Beta 6 released
Posted: Mon May 23, 2011 6:58 pm
by Red Spot
AHadley wrote:Try using the ASCII (ALT+#) codes. They still won't work completely.
ctrl+alt+s = ringel S (ß)
ctrl+alt+q = ä
ctrl+alt+p = ö
These dont work.
Re: Battlezone 2 Patch 1.3 Public Beta 6 released
Posted: Mon May 23, 2011 7:06 pm
by Ded10c
Try these;
Alt+225 for ß
Alt+132 for ä
Alt+148 for ö
Downside is that each character has a different code in each case.
Re: Battlezone 2 Patch 1.3 Public Beta 6 released
Posted: Mon May 23, 2011 9:11 pm
by Red Spot
You try that ingame

Wether it works or not is kind of pointless, you simply dont use them like that.
(I havent used that method for I guess since the release of BZ2

)
Re: Battlezone 2 Patch 1.3 Public Beta 6 released
Posted: Mon May 23, 2011 9:46 pm
by Ded10c
just use a letter instead, im sure most people will get what you mean
Re: Battlezone 2 Patch 1.3 Public Beta 6 released
Posted: Tue May 24, 2011 2:21 pm
by Cyber
They arent working ingame, anyways.
To use "a" instead of "ä" is rubbish. Thatz laik spiiiiking so.
Re: Battlezone 2 Patch 1.3 Public Beta 6 released
Posted: Tue May 24, 2011 2:38 pm
by Ded10c
It's not, it's like speaking without using capital letters. lazy, but still readable. most people will still understand what the word means given its context.
Re: Battlezone 2 Patch 1.3 Public Beta 6 released
Posted: Tue May 24, 2011 2:47 pm
by GSH
BZ2 is not really unicode. Our localization system is utter garbage, compared to the better systems that later games from Pandemic used. Redoing this area is something I'd like to eventually do, but for now, BZ2 is effectively 7-bit ascii. Sorry. Deal with it.
-- GSH
Re: BZ2 1.3.6 unicode issues
Posted: Tue May 24, 2011 8:08 pm
by Cyber
allright.
Will speaak laik tat.
Re: BZ2 1.3.6 unicode issues
Posted: Tue May 24, 2011 8:13 pm
by Cyber
Re: BZ2 1.3.6 unicode issues
Posted: Tue May 24, 2011 8:20 pm
by Red Spot
Cyber wrote:allright.
Will speaak laik tat.
Verdammte scheie

(j/k)
Re: BZ2 1.3.6 unicode issues
Posted: Wed May 25, 2011 2:36 pm
by Cyber
Red Spot,
you are maybe german?

Re: BZ2 1.3.6 unicode issues
Posted: Wed May 25, 2011 4:32 pm
by Red Spot
I'm your nachbar, on the west side
