1.3 Ideas
Posted: Sat May 28, 2011 6:06 pm
I have thought a little bit about how the f keys effect command and I was thinking of a way to improve the command interface. 1st I think that to improve the command interface it should be a little more advanced.
Like in Battlezone When you access you units you can pick from a list
Offensive Units, Defensive units, Utility, etc.
I think bringing this back and having them on say the #4,5 and 6 keys would be cool to have and from this list you can group these units to the F keys for quick select. this would allow for a much easier command interface I think
And the extra Number would be for base defenses like the gun towers and things of that nature, which would be nice to have fo say an enemy takes out your power, you can command a guntower to "Shutdown" therefore making it possible for other towers or buildings to work. In fact it would be nice to be able to select any building bringing up an option to shut it down or power up if power gets taken out to restore power to other guntowers or other base defenses. In doing this however say you shut down a tech center you will not be able to build things like blast or if you have a unit in the factory that has blast then w/e weapon requireing tech will be returned to its default weapon for that category until the tech is brought back online. Then without having to go back into the factory and reprogram the weapon it will simply revert back to that option.
I also was thinking that with the weapons linking it should be enabled inside of a factory and you should be able to command an ai unit to weapon link. say it would cost an extra 10 scrap to program units to have weapons linked when they are built by simply have a box above each of the weapons slots with that you can "X" or check.
Along with the weapon linked ai units they must still have intellegence to use it, like say an ai rocket tank with hornet. if the rkt tank is just gaurding an area it will use hornet until the enemy is in range of it to use the shads as well as hornet. then of course it will use both. if you tell the rocket tank to pursue a target it will chase after it until it is within range of using both weapons that are linked.
However, there should also be another option that each unit should have when it is applicable like for a rkt tank. You can force morph a scion unit why not have an option for some ai units where you can change them when they have a weapon linked like a rkt tank. Have an "Assault" option which will put units into assualt mode. they can make some type of formation. and if they have both an assault and a normal combat wep, they will auto use the assault wep on w/e target they are commanded to hit without turning off weapon linking.
3rd I was thinking of some neat new ideas for new types of base defenses. such as an EMP field Generator that will effect enemy units only. When an enemy unit tries to move through the EMP generator field it will hit a wall of emp and be temproarily shut down for a few seconds giving defenders a much higher chance at succeeding in thwarting a rush. of course requiring a tech to build this though.
Edit: I believe that the EMP Generator would without a doubt lay peoples minds to rest at the idea that scion are overpowered thus completely leveling out the playing field. of course the scions will need some type of defensive structure of their own...more to follow...
I will post more as I think of things.
Like in Battlezone When you access you units you can pick from a list
Offensive Units, Defensive units, Utility, etc.
I think bringing this back and having them on say the #4,5 and 6 keys would be cool to have and from this list you can group these units to the F keys for quick select. this would allow for a much easier command interface I think
And the extra Number would be for base defenses like the gun towers and things of that nature, which would be nice to have fo say an enemy takes out your power, you can command a guntower to "Shutdown" therefore making it possible for other towers or buildings to work. In fact it would be nice to be able to select any building bringing up an option to shut it down or power up if power gets taken out to restore power to other guntowers or other base defenses. In doing this however say you shut down a tech center you will not be able to build things like blast or if you have a unit in the factory that has blast then w/e weapon requireing tech will be returned to its default weapon for that category until the tech is brought back online. Then without having to go back into the factory and reprogram the weapon it will simply revert back to that option.
I also was thinking that with the weapons linking it should be enabled inside of a factory and you should be able to command an ai unit to weapon link. say it would cost an extra 10 scrap to program units to have weapons linked when they are built by simply have a box above each of the weapons slots with that you can "X" or check.
Along with the weapon linked ai units they must still have intellegence to use it, like say an ai rocket tank with hornet. if the rkt tank is just gaurding an area it will use hornet until the enemy is in range of it to use the shads as well as hornet. then of course it will use both. if you tell the rocket tank to pursue a target it will chase after it until it is within range of using both weapons that are linked.
However, there should also be another option that each unit should have when it is applicable like for a rkt tank. You can force morph a scion unit why not have an option for some ai units where you can change them when they have a weapon linked like a rkt tank. Have an "Assault" option which will put units into assualt mode. they can make some type of formation. and if they have both an assault and a normal combat wep, they will auto use the assault wep on w/e target they are commanded to hit without turning off weapon linking.
3rd I was thinking of some neat new ideas for new types of base defenses. such as an EMP field Generator that will effect enemy units only. When an enemy unit tries to move through the EMP generator field it will hit a wall of emp and be temproarily shut down for a few seconds giving defenders a much higher chance at succeeding in thwarting a rush. of course requiring a tech to build this though.
Edit: I believe that the EMP Generator would without a doubt lay peoples minds to rest at the idea that scion are overpowered thus completely leveling out the playing field. of course the scions will need some type of defensive structure of their own...more to follow...
I will post more as I think of things.