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Choosing building alignment
Posted: Mon Jun 13, 2011 6:57 am
by Feldheld
One of the few issues I have with 1.3 is how the building alignment works. The software proposes a random alignment and I have to click a key (tilde I believe) to turn the building until it shows the alignment I prefer. With the factory there's the the problem that in practice it is usually hard to distinguish what direction the shown building mesh is facing. The closer I am to the spot the harder it is (because I can only see a small part of the building), and if Im far away it gets harder to hit the right tiles. Also, if my factory got destroyed and I want to rebuild it in the same spot, again the software proposes some random alignment rather than propose the one the old building had (like it was in 1.2).
Im not sure how to improve it but Id prefer the way it was in 1.2 any day because it was just quick and reliable and easy to get used to.
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 8:26 am
by bigbadbogie
The difference between building alignment in 1.2 and 1.3 is that in 1.3 the ability to rotate buildings (using ~) whilst sitting still was added, whereas in 1.2 you needed to physically move your vehicle into the direction that you want the building to face. 1.3 makes it possible to rotate buildings whilst in the satellite view.
How is it hard to distinguish which direction the building is facing? It is simply a wireframe of the building model itself, and easy to tell which direction it is facing.
The closer I am to the spot the harder it is (because I can only see a small part of the building),
A small part? You can see the entire building. What do you mean 'small part'?
and if Im far away it gets harder to hit the right tiles
That's no good.
Also, if my factory got destroyed and I want to rebuild it in the same spot, again the software proposes some random alignment rather than propose the one the old building had (like it was in 1.2).
Press ~ a few times. Not difficult.
It was not the same direction as the old building, but the same direction you were facing when you gave the order.
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 9:01 am
by TheJamsh
The direction is the same each time, and besides, you can rotate the buildings with the tilde key, so i dont see how this is an issue at all.
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 10:24 am
by Ded10c
As threebie said, the only difference is that you can't change the rotation in 1.2 without physically moving. 1.2 didn't remember rotation, it didn't do anything that 1.3 doesn't in this respect.
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 1:52 pm
by APCs r Evil
On a similar note, to all the newer players out there "please" align your bases so units produced by the factory/recycler don't get stuck on a Tech Center or Overseer immediately after being built. That greatly reduces incidents of units get stuck on buildings.
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 2:20 pm
by Ded10c
For the ISDF, I find having both buildings on the open sides of a service bay is helpful. As Scion, remember you can spread yourself out.
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 6:33 pm
by Feldheld
So, Im actually the only one here who finds it hard to distinguish what direction the factory wireframe is facing? Do you guys play sattelite view only or what?
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 6:38 pm
by Nielk1
Feldheld wrote:So, Im actually the only one here who finds it hard to distinguish what direction the factory wireframe is facing? Do you guys play sattelite view only or what?
No... We are just capable of seeing apparently. It is a giant green flashing building, one side has an arch and a ramp, the other side has a wall.
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 7:35 pm
by Feldheld
Sounds more like the usual crowd of 14 year olds trying to act like 12 year olds.
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 7:40 pm
by Ded10c
Feldheld wrote:Sounds more like the usual crowd of 14 year olds trying to act like 12 year olds.
Sorry, what? And that associates to you having non-issues with 1.3 how? As we've already said, the only changes 1.3 make are having the tilde key rotate your buildings, and having them flash to make them more distinguishable.
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 9:04 pm
by General BlackDragon
*looks at you like crazy people*
I don't have difficulty telling which is which, but if I do, i simply rotate to see

Re: Choosing building alignment
Posted: Mon Jun 13, 2011 9:16 pm
by APCs r Evil
Somewhere in one of the options menus, there's a button to make the 3d wireframe of a building glow either dimly or brightly. There may also be one to make it blink dim/bright... Can't remember for sure but it may help to toy around with it if you're having that much trouble.
Re: Choosing building alignment
Posted: Mon Jun 13, 2011 9:52 pm
by General Hoohah
I use third person and zoom out when I build, it solves this problem completely. Ever since I started doing that, I've never had this problem. Try it.

Re: Choosing building alignment
Posted: Tue Jun 14, 2011 1:03 pm
by Zero Angel
My Factory's alignment is Chaotic Evil

Re: Choosing building alignment
Posted: Wed Jun 15, 2011 3:11 am
by Josiah
General Hoohah wrote:I use third person and zoom out when I build, it solves this problem completely. Ever since I started doing that, I've never had this problem. Try it.

this.