Singleplayer Bug List
Posted: Wed Jul 20, 2011 3:16 pm
Hello matesfamily, I'm going to make a little list of bugs that I have discovered through my experience of BZ2 1.3, most are focused on Singleplayer. I also point out bugs that were already ingame before 1.3. I am not expecting you to fix all these bugs, just letting you know.
- All Cinematics are in really bad quality, sorry I don't know if you're able to fix this. Just saying.
- Sometimes, the objects in the Missions that get highlighted, for example "Scion Leader" will be called "MISSION1301" instead. Any idea what causes this?
- Shabayev and Simms will begin shooting the Guardian at the start, before it even deploys. They are supposed to shoot when he says "It's doing something". The first to the fourth mission has some weird foes, called "Unknown" and stuff. Having trainer weapons (Guard Cannon, Old Ion Gun) and weird engine sounds. IMO these should be changed to their normal config. I mean I know this is intentional but nobody's gonna suck THAT much at the game, we need some challenge.
- In the first missions we have a different FAF missile too and half ammo on Scouts.
- Why do the Pilots not have Jetpacks or Sniper Rifles at the first four missions?
- At the "We Have Hostiles" mission, the Hauler will appear on top of the Hangar. And the Artifacts are destroyable but it will not make you fail the mission.
- At the "Too Hot" mission, the Dropship leaves without the Traced Sentry.
- Missions "The Dark Planet" and "Through the Looking Glass" lags serverly when facing some ways, I dunno if this is just my weak graphics card. I also have this problem in Alien Dunes and Bridges IA Maps.
- In "Through the Looking Glass" if Shabayev's pilot enters you ship, it will count as her dying..
- If you shoot the "birds" with MDM Mortar or something, they will make a blood explosion and crash with debris as if they were a vehicle.
- The Jak Killers do not attack you, and when they actually do they make very little damage, compared to in earlier patches. Neither do they make that growling idle sound they should, the blood explosion should be bigger.
- The Ice Rhino is not working properly, it's death animation just shows its walking animation and then it disappears with a tiny bit of blood, I'm pretty sure it has a proper death animation. Either it should have some huge gore explosion or just be lying there for some time when dead. Isn't it supposed to be able to damage vehicles and buildings? Also its sounds do not work.
- In the "Snow Blind" Mission you start up with a downgraded recycler, yet in the earlier missions you could build full base.
- The "Thin Ice" on "On Thin Ice" is way too obviously displayed, its pinker than the normal terrain. Also when the Condor crashes and you try to get out, the game lags serverely again.
- Is there any way to "disable" the Radar and the Shift + F2/F3 views when you are inside a Dropship? Like at the start of "This Is Not A Drill" and "On Thin Ice". Because when you can do all that, it makes it too obvious that you are not really flying in a Dropship.
- In the ISDF Mission "Payback". The cutscene will sometimes mess up, but it seems that the Carrier is already on fire before the Condor even hits it..
- In "Fanning The Fire" when the Cthonian temple.. thing rises from the ground, the terrain's color looks wrong. Also when you approach the crashed carrier, the game lags serverely.
- Why is it that sometimes Warriors and Sentries get called "Strike" or "Tank"? Should be changed.
- In Scion Mission 1, the Terrain near the Landslide looks wrong.
- Scion Mission 2 is all messed up. Different Recycler, Tanks and Scouts with weird engine sounds, red headlights. Builders with weird engine sounds, can build 2 jammers and has Add Lung as an option in 6 : Build. It needs to be set to the normal builder config "fvcons.odf".
- In Scion Mission 3 the Scouts are gonna get themselves killed before even discovering the base.
- In Scion Mission 4, not only is the Alchemator called "MISSION0401" or something. But when the cutscene plays, the Maulers will do some spasm ****, like bop their heads up and down and not being able to stand still. And if you get your forces too close to the Rebel Scions they will engage. At the end it shows Rebel Scion Warriors entering the Condor, but when it takes off they magically just go right through? It should just show John's Warrior entering the Dropship, and the Dropship taking off. Also, the terrian near the Alchemator looks wrong.
- Scion Mission 5 is pretty messed up too, because when the cutscene plays it will show the whole AAN base getting overrun. But when it ends they just disappear on the Radar. Also if you approach the AAN base before Shabayev says "Okay John, It's time to get started". The recycler will just magically get destroyed and you will fail the mission.
- In Scion Mission 7's opening cutscene, Braddock's walker will turn around and move in another direction (probably being unresponsive).
- This is not about Singleplayer, but in Multiplayer the xprsxpl.odf when Pilots die doesn't display.
- All Cinematics are in really bad quality, sorry I don't know if you're able to fix this. Just saying.
- Sometimes, the objects in the Missions that get highlighted, for example "Scion Leader" will be called "MISSION1301" instead. Any idea what causes this?
- Shabayev and Simms will begin shooting the Guardian at the start, before it even deploys. They are supposed to shoot when he says "It's doing something". The first to the fourth mission has some weird foes, called "Unknown" and stuff. Having trainer weapons (Guard Cannon, Old Ion Gun) and weird engine sounds. IMO these should be changed to their normal config. I mean I know this is intentional but nobody's gonna suck THAT much at the game, we need some challenge.
- In the first missions we have a different FAF missile too and half ammo on Scouts.
- Why do the Pilots not have Jetpacks or Sniper Rifles at the first four missions?
- At the "We Have Hostiles" mission, the Hauler will appear on top of the Hangar. And the Artifacts are destroyable but it will not make you fail the mission.
- At the "Too Hot" mission, the Dropship leaves without the Traced Sentry.
- Missions "The Dark Planet" and "Through the Looking Glass" lags serverly when facing some ways, I dunno if this is just my weak graphics card. I also have this problem in Alien Dunes and Bridges IA Maps.
- In "Through the Looking Glass" if Shabayev's pilot enters you ship, it will count as her dying..
- If you shoot the "birds" with MDM Mortar or something, they will make a blood explosion and crash with debris as if they were a vehicle.
- The Jak Killers do not attack you, and when they actually do they make very little damage, compared to in earlier patches. Neither do they make that growling idle sound they should, the blood explosion should be bigger.
- The Ice Rhino is not working properly, it's death animation just shows its walking animation and then it disappears with a tiny bit of blood, I'm pretty sure it has a proper death animation. Either it should have some huge gore explosion or just be lying there for some time when dead. Isn't it supposed to be able to damage vehicles and buildings? Also its sounds do not work.
- In the "Snow Blind" Mission you start up with a downgraded recycler, yet in the earlier missions you could build full base.
- The "Thin Ice" on "On Thin Ice" is way too obviously displayed, its pinker than the normal terrain. Also when the Condor crashes and you try to get out, the game lags serverely again.
- Is there any way to "disable" the Radar and the Shift + F2/F3 views when you are inside a Dropship? Like at the start of "This Is Not A Drill" and "On Thin Ice". Because when you can do all that, it makes it too obvious that you are not really flying in a Dropship.
- In the ISDF Mission "Payback". The cutscene will sometimes mess up, but it seems that the Carrier is already on fire before the Condor even hits it..
- In "Fanning The Fire" when the Cthonian temple.. thing rises from the ground, the terrain's color looks wrong. Also when you approach the crashed carrier, the game lags serverely.
- Why is it that sometimes Warriors and Sentries get called "Strike" or "Tank"? Should be changed.
- In Scion Mission 1, the Terrain near the Landslide looks wrong.
- Scion Mission 2 is all messed up. Different Recycler, Tanks and Scouts with weird engine sounds, red headlights. Builders with weird engine sounds, can build 2 jammers and has Add Lung as an option in 6 : Build. It needs to be set to the normal builder config "fvcons.odf".
- In Scion Mission 3 the Scouts are gonna get themselves killed before even discovering the base.
- In Scion Mission 4, not only is the Alchemator called "MISSION0401" or something. But when the cutscene plays, the Maulers will do some spasm ****, like bop their heads up and down and not being able to stand still. And if you get your forces too close to the Rebel Scions they will engage. At the end it shows Rebel Scion Warriors entering the Condor, but when it takes off they magically just go right through? It should just show John's Warrior entering the Dropship, and the Dropship taking off. Also, the terrian near the Alchemator looks wrong.
- Scion Mission 5 is pretty messed up too, because when the cutscene plays it will show the whole AAN base getting overrun. But when it ends they just disappear on the Radar. Also if you approach the AAN base before Shabayev says "Okay John, It's time to get started". The recycler will just magically get destroyed and you will fail the mission.
- In Scion Mission 7's opening cutscene, Braddock's walker will turn around and move in another direction (probably being unresponsive).
- This is not about Singleplayer, but in Multiplayer the xprsxpl.odf when Pilots die doesn't display.