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Can we modify a MM5 BZM file to launch 6.2?

Posted: Thu Aug 04, 2011 3:07 pm
by Col Klink
Seems like it can easily modified, but will it work? Thanks.

Re: Can we modify a MM5 BZM file to launch 6.2?

Posted: Thu Aug 04, 2011 4:19 pm
by General BlackDragon
Yea I use MM5 with all my BZ2 installs.

Re: Can we modify a MM5 BZM file to launch 6.2?

Posted: Thu Aug 04, 2011 4:36 pm
by Red Devil
Real men use shortcuts

Re: Can we modify a MM5 BZM file to launch 6.2?

Posted: Thu Aug 04, 2011 4:39 pm
by GSH
Considerate men create shortcuts for the end users via installers. Like 1.3.6.1/1.3.6.2. Still hoping modders will do the same. :)

-- GSH

Re: Can we modify a MM5 BZM file to launch 6.2?

Posted: Thu Aug 04, 2011 11:03 pm
by Ded10c
Only seen two do that so far... and the other one's me :/

Re: Can we modify a MM5 BZM file to launch 6.2?

Posted: Thu Aug 04, 2011 11:11 pm
by General BlackDragon
BZC does it...if BZC is ever finished...

Oh, and since EPIC's installer is pretty much identicle to BZC's, IIRC Epic does too...

Wait, your mod + Epic, if those are the two....

Does that mean we're special?

Re: Can we modify a MM5 BZM file to launch 6.2?

Posted: Thu Aug 04, 2011 11:48 pm
by Red Devil
Nope.

G66 and FE have a ways to go before they are ready for the installer.

Re: Can we modify a MM5 BZM file to launch 6.2?

Posted: Fri Aug 05, 2011 9:16 am
by Col Klink
General BlackDragon wrote:Yea I use MM5 with all my BZ2 installs.
So do we modify the BZM to point to maps13?

Re: Can we modify a MM5 BZM file to launch 6.2?

Posted: Fri Aug 05, 2011 6:24 pm
by General BlackDragon
depends, which mod your making the BZM file for?