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Reticles in Third Person
Posted: Sat Aug 13, 2011 9:13 pm
by Dragon
I like to play in third-person mode and presicion aiming in the heat of battle can be tricky with the laser sight on a bright coloured map (like a snow map), which file(s) do I need to modify the laser sight, or replace the laser sight with one of the first-person reticles. I've been going through the data files but, cannot seem to get the correct files to be modified, any help will be appreciated.
Re: Reticles in Third Person
Posted: Sat Aug 13, 2011 9:20 pm
by General BlackDragon
I don't think you can modify that particular thing...
you may be able to alter the color of it, if it uses one of the vsmoke textures, but...other then that...
Here's the log entry, it may be vsmoke_conetex if it is that, if not, then there's no current way to modify it.
Code: Select all
- Not listed as a bug, but I decided to do something about this.
vsmoke.tga was hardwired in three separate places in the code. Made
all three of the places point to different textures now:
vsmoke_selectiondisplay.tga - used by SelectionDisplay.cpp
vsmoke_conetex.tga - cone texture, used in lights(?)
vsmoke_interface.tga - used to highlight UI backdrops, e.g. large windows
Mods that had their own vsmoke.tga (and there's apparently a lot),
will need to copy that texture to the three new names. Or, it'll use
the one in patch13.pak. Also, restored gsplat.tga, raindrop.tga, and
wsplat.tga to the full res sizes found in data.pak. They were shunk
earlier as an optimization, but now that they're dxtgen'd, the
graphics card should have enough info to pick the right mip on the
fly. [NM]
Re: Reticles in Third Person
Posted: Sat Aug 13, 2011 10:07 pm
by Dragon
vsmoke_conetex do seem to be the one used for the laser sight, thanks.