Page 1 of 2

BZ2 needs an attack-move function

Posted: Wed Sep 07, 2011 6:29 pm
by Feldheld
Ever considered to implement this function which is standard for all strat games? The AI does it in MPI or IA, so it should be possible for AI units under the players command.

Re: BZ2 needs an attack-move function

Posted: Wed Sep 07, 2011 6:36 pm
by Red Devil
?

Re: BZ2 needs an attack-move function

Posted: Wed Sep 07, 2011 6:52 pm
by Zax
Red Devil wrote:?
Dumb post >.<

Attack move is attack the enemy while en route to a destination. Break off after certain criteria and resume path to destination.

Re: BZ2 needs an attack-move function

Posted: Wed Sep 07, 2011 7:53 pm
by TheJamsh
and this would be implemented HOW exactly?!

Re: BZ2 needs an attack-move function

Posted: Wed Sep 07, 2011 8:42 pm
by General BlackDragon
Asstanks do it...

Re: BZ2 needs an attack-move function

Posted: Wed Sep 07, 2011 10:46 pm
by TheJamsh

Code: Select all

OffensiveProcessIsTenacious determines whether an AI u nit will attack its own target or whether it will attack what the owner tells it to attack.

Setting OffensiveProcessIsTenacious to either 0 or false results in the traditional behavior. Setting OffensiveProcessIsTenacious to either 1 or true will ensure that AI units will attack what they are told to attack.

This setting was added in 1.3 build 74j.

[CraftClass]
OffensiveProcessIsTenacious = true // 1.0-1.3pb3 used a default of false

Changelog: 1.3 beta 74j
^boom

Re: BZ2 needs an attack-move function

Posted: Thu Sep 08, 2011 1:59 am
by General BlackDragon
They mean "attack while moving to their go-to/designated way"

Meaning, they DONT stop moving to attack unit X, they attack it while still moving.

But they don't continue to move and ignore said unit X, and simply die....They do fight back some.

This only really applies to asstanks...

Re: BZ2 needs an attack-move function

Posted: Thu Sep 08, 2011 2:47 am
by VSMIT
I think he means similar to Starcraft's attack-move.

Order the units to attack-move somewhere, if they see a baddy, they'll go and kill it, then continue on their way to the waypoint. They'll stop or follow if necessary to ensure the enemy's death.

Re: BZ2 needs an attack-move function

Posted: Thu Sep 08, 2011 3:37 am
by Zax
VSMIT wrote:I think he means similar to Starcraft's attack-move.

Order the units to attack-move somewhere, if they see a baddy, they'll go and kill it, then continue on their way to the waypoint. They'll stop or follow if necessary to ensure the enemy's death.
^^^

Re: BZ2 needs an attack-move function

Posted: Thu Sep 08, 2011 4:17 am
by bigbadbogie
They only attack a different target if they are shot by it first.

Also, units given a 'patrol' command (via DLL) will cause them to do something similar, attacking nearby enemies and then continuing on their path.

Re: BZ2 needs an attack-move function

Posted: Thu Sep 08, 2011 11:10 am
by Feldheld
AI-commanded units do it all the time. They get send to a destination but also attack hostile stuff on their way. Sometimes they dont attack by themselves though, only when they get shot at.

The more I command from the comm bunker and the bigger the necessary assault forces become, the more I miss this feature. When playing on insane level, the AI sends a constant stream of heavy units against me (attack-moving of course!), so every movement order to my units leaves them vulnerable and powerless while they move. ATM I help myself moving stuff only one vehicle at a time, which slows any offensive considerably.

Re: BZ2 needs an attack-move function

Posted: Thu Sep 08, 2011 12:06 pm
by TheJamsh
two words: recycler variant

I hate hearing this phrase myself, but its the only answer you'll get. Stock won't get changed.

Re: BZ2 needs an attack-move function

Posted: Thu Sep 08, 2011 2:04 pm
by Nielk1
TheJamsh wrote:two words: recycler variant

I hate hearing this phrase myself, but its the only answer you'll get. Stock won't get changed.
It will if a variant shows validity to it being the standard.

Re: BZ2 needs an attack-move function

Posted: Thu Sep 08, 2011 2:27 pm
by TheJamsh
Nielk1 wrote:
TheJamsh wrote:two words: recycler variant

I hate hearing this phrase myself, but its the only answer you'll get. Stock won't get changed.
It will if a variant shows validity to it being the standard.
True I guess, may take a while to get a response to it mind...

Re: BZ2 needs an attack-move function

Posted: Thu Sep 08, 2011 5:23 pm
by Red Devil
feldheld, which units are not doing the move/attack/move thing?