New Build (2011-10-08) - Release Candidate 8
Posted: Sun Oct 09, 2011 5:09 am
It seems these Release Candidates have been "release" about as much as Final Fantasy has been "final", which is to say not very. Anyway, here's another one...
Downloads
Testing Executable and Symbols
Game Assets (updated 2011-09-25)
What's New
* Holding Caps Lock no longer makes the radar flicker
* Fixed Tug grabbing a Tug that was (possibly indirectly) holding it
- The physics would freak out at that point...
* Added Teams 3-7 to the Build Team menu in the Shift-F9 view
- These teams are hostile to all other teams except 0 and themselves
- NOTE: mission scripts don't set up strategic AI for these teams
* Fixed late joiners seeing Armory-launched powerups in the wrong place
* Attempted to fix the "sniped by the system" bug
* Remote buildings no longer explode when recycled by a Construction Rig
* Joining players no longer see destroyed global buildings explode on startup
* Display "<Player> has been defeated" message only when a player loses their last life
* Wait 5 seconds before popping up the "You won" message
Downloads
Testing Executable and Symbols
Game Assets (updated 2011-09-25)
What's New
* Holding Caps Lock no longer makes the radar flicker
* Fixed Tug grabbing a Tug that was (possibly indirectly) holding it
- The physics would freak out at that point...
* Added Teams 3-7 to the Build Team menu in the Shift-F9 view
- These teams are hostile to all other teams except 0 and themselves
- NOTE: mission scripts don't set up strategic AI for these teams
* Fixed late joiners seeing Armory-launched powerups in the wrong place
* Attempted to fix the "sniped by the system" bug
* Remote buildings no longer explode when recycled by a Construction Rig
* Joining players no longer see destroyed global buildings explode on startup
* Display "<Player> has been defeated" message only when a player loses their last life
* Wait 5 seconds before popping up the "You won" message
