Page 1 of 1

New Build (2011-10-08) - Release Candidate 8

Posted: Sun Oct 09, 2011 5:09 am
by Ultraken
It seems these Release Candidates have been "release" about as much as Final Fantasy has been "final", which is to say not very. Anyway, here's another one...


Downloads

Testing Executable and Symbols
Game Assets (updated 2011-09-25)


What's New

* Holding Caps Lock no longer makes the radar flicker

* Fixed Tug grabbing a Tug that was (possibly indirectly) holding it
- The physics would freak out at that point...

* Added Teams 3-7 to the Build Team menu in the Shift-F9 view
- These teams are hostile to all other teams except 0 and themselves
- NOTE: mission scripts don't set up strategic AI for these teams

* Fixed late joiners seeing Armory-launched powerups in the wrong place

* Attempted to fix the "sniped by the system" bug

* Remote buildings no longer explode when recycled by a Construction Rig

* Joining players no longer see destroyed global buildings explode on startup

* Display "<Player> has been defeated" message only when a player loses their last life

* Wait 5 seconds before popping up the "You won" message

Re: New Build (2011-10-08) - Release Candidate 8

Posted: Sun Oct 09, 2011 6:36 am
by Red Devil
i keep getting a bunch of missing texture popups. am i doing something wrong?

Re: New Build (2011-10-08) - Release Candidate 8

Posted: Sun Oct 09, 2011 8:02 pm
by Ultraken
Red Devil wrote:i keep getting a bunch of missing texture popups. am i doing something wrong?
Is that new to this build?

Re: New Build (2011-10-08) - Release Candidate 8

Posted: Sun Oct 09, 2011 9:13 pm
by Red Devil
nope, was doing it a couple builds ago.

Re: New Build (2011-10-08) - Release Candidate 8

Posted: Sun Oct 09, 2011 9:42 pm
by Zenophas
Awwww, no more tug tennis. ;_____________________________________;

Image

Re: New Build (2011-10-08) - Release Candidate 8

Posted: Mon Oct 10, 2011 4:37 am
by Ultraken
My change makes it easier to create arbitrarily-long chains of Tugs. It prevents the Tug at the end from grabbing a Tug earlier in the chain by mistake and zooming off to infinity and beyond.

Re: New Build (2011-10-08) - Release Candidate 8

Posted: Mon Oct 10, 2011 4:43 am
by Commando
I remember that bug in bz2. Nathan just made the tugs untuggable.

Re: New Build (2011-10-08) - Release Candidate 8

Posted: Mon Oct 10, 2011 5:39 am
by Ultraken
Aww, where's the fun in that? :lol:

The longest chain I've made so far is 6 Tugs (to prove that it worked) but I've seen much longer ones in Youtube videos.

Re: New Build (2011-10-08) - Release Candidate 8

Posted: Mon Oct 10, 2011 5:47 am
by Zenophas
Ultraken wrote:Aww, where's the fun in that? :lol:

The longest chain I've made so far is 6 Tugs (to prove that it worked) but I've seen much longer ones in Youtube videos.
Yes.

Re: New Build (2011-10-08) - Release Candidate 8

Posted: Mon Oct 10, 2011 6:37 am
by Ultraken
That's the main one I was thinking of. :)

10 is the longest chain achievable through normal means in single-player. With the editor, though, the only constraints are the game object limit and the player's time and patience.