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Misrak, Model, Texture & Animation!

Posted: Fri Mar 04, 2011 4:41 pm
by TheJamsh
Quickie video showing off yet another WIP weapon. The main purpose of this video is to show the idle cockpit animation which im pretty proud of... Finally figured out how to save blocks of animations in 3DS Max then re-import them in order. BZ2 has a 512 limit on animation keys (which is sensible tbh, before I figured that out thsi animation was nearly 800 keys). Every frame is key-framed, which makes it look pretty seamless and professional :geek:

The model and texture came from another game, but I don't really want this mod to be a collection of multiple-game-rips, so Im using it as a basis and reworking the texture as you read this. No point re-inventing the wheel... The animation gets more 'animated-ey' near about 30 seconds, and again towards the end. Unfortunately fraps cut out so i had to fade the clips together...

Watch On YouTube

Re: Misrak, Model, Texture & Animation!

Posted: Fri Mar 04, 2011 4:59 pm
by Ded10c
The only thing wrong with it is the lack of recoil :P

Re: Misrak, Model, Texture & Animation!

Posted: Fri Mar 04, 2011 5:20 pm
by TheJamsh
Can't do anything about that unfortunately, BZ2 doesn't support weapon firing anims

Re: Misrak, Model, Texture & Animation!

Posted: Fri Mar 04, 2011 5:30 pm
by Clavin12
I could've sworn I've seen recoils on assault tanks.

Re: Misrak, Model, Texture & Animation!

Posted: Fri Mar 04, 2011 5:31 pm
by Ded10c
I know, hence the ":P"

I think the issue is more specifically with recoil on cockpit models, Clavin.

Re: Misrak, Model, Texture & Animation!

Posted: Fri Mar 04, 2011 5:32 pm
by Clavin12
I see, and understand.

Re: Misrak, Model, Texture & Animation!

Posted: Fri Mar 04, 2011 5:47 pm
by TheJamsh
Remember that pilot 'cockpits' are controlled via the weapon, NOT the pilot, and current recoil animations exist for game objects, not [WeaponClass]. If proper firing animation was to be implemented id definitely get usage out of it, but I think its been mentioned before, and GSH wasn't so keen on the idea.

Re: Misrak, Model, Texture & Animation!

Posted: Fri Mar 04, 2011 6:14 pm
by Zax
Interesting, but I don't want to know how it looks from the third person :P

Re: Misrak, Model, Texture & Animation!

Posted: Fri Mar 04, 2011 7:04 pm
by TheJamsh
Just wait till my high-poly soldier is finished... It'll look ace. This gun is carried by a larger soldier anyway.

Re: Misrak, Model, Texture & Animation!

Posted: Fri Mar 04, 2011 10:34 pm
by Ded10c
I really like the "crate".

Re: Misrak, Model, Texture & Animation!

Posted: Sat Mar 05, 2011 1:13 am
by TheJamsh
AHadley wrote:I really like the "crate".
I was going to make them spin but changed my mind. I'm quite pleased with the resulting effect though ;)

Re: Misrak, Model, Texture & Animation!

Posted: Sat Mar 05, 2011 1:31 am
by Zax
TheJamsh wrote:
AHadley wrote:I really like the "crate".
I was going to make them spin but changed my mind. I'm quite pleased with the resulting effect though ;)
I spy a bioshock fan.

Re: Misrak, Model, Texture & Animation!

Posted: Sat Mar 05, 2011 1:45 am
by TheJamsh
Zax wrote:
TheJamsh wrote:
AHadley wrote:I really like the "crate".
I was going to make them spin but changed my mind. I'm quite pleased with the resulting effect though ;)
I spy a bioshock fan.
or any generic FPS :P

Re: Misrak, Model, Texture & Animation!

Posted: Sat Mar 05, 2011 9:44 pm
by Nielk1
Are you sure recoils don't work if they happen to have the same name as stated in the unit ODF?

You could also try to draw the gun head further back using a drawgeom as part of the flash.

Re: Misrak, Model, Texture & Animation!

Posted: Sun Mar 06, 2011 6:51 pm
by TheJamsh
Just tried the first idea, doesn't work, and looks TERRIBLE on the outside of the pilot because the weapon goes back so far. Weapon recoils arn't really the best for something on this scale.

I doubt even a .dll could make this work as such, i.e. freeze all cockpit animations while the weapon is firing and trigger that one only. Cockpit anims are done via the weapon though, not the pilot.