Page 1 of 4

New FFA Alliance code test:

Posted: Mon Oct 24, 2011 11:02 pm
by General BlackDragon
I created new FFA Alliance code.

This needs testing with 10-14 players, so please test. Give all bugs/feedback here.

Try to test with 14 players. New code should allow you to ally in any way you like, 2v2v2v2v2v2v2, or 13v1. :P

Testing Time: Wed-Fri 5:00 pm - 8:00 pm CST

Installation Instructions:

Download and unzip to BZ2 1.3 pb6.2 root directory.

NOTE: This can only be played with others who have the same files!

To toggle this off, go to your addon/missions/ folder and rename "strategy02.dll" something else.

To uninstall, go into your addon/missions folder and simply delete the new folder and strategy02.dll there. (If you don't have anything else in missions folder under addon you can delete the whole missions folder)

Re: New FFA Alliance code test:

Posted: Mon Oct 24, 2011 11:48 pm
by MrTwosheds
Got any ideas when You plan to test it?

Re: New FFA Alliance code test:

Posted: Mon Oct 24, 2011 11:56 pm
by General BlackDragon
Anytime?

I see a 8 player strat up, but i doubt they're using the test assets :(

Re: New FFA Alliance code test:

Posted: Tue Oct 25, 2011 4:24 am
by MrTwosheds
I can say for certain that they are not. Your going to have to organise a test.

Re: New FFA Alliance code test:

Posted: Tue Oct 25, 2011 8:33 pm
by General BlackDragon
So somebody host a game?

Re: New FFA Alliance code test:

Posted: Tue Oct 25, 2011 9:35 pm
by -APOCALYPSE-
i'd like to but its too late here now and also our internet connection really does suck

Re: New FFA Alliance code test:

Posted: Wed Oct 26, 2011 3:09 pm
by General BlackDragon
The community is SO helpful..

whatever

Re: New FFA Alliance code test:

Posted: Wed Oct 26, 2011 4:29 pm
by MrTwosheds
Well I am willing to help, but I am not going to spend days hosting a server that the few players about cannot join...
Propose a time and date.

Re: New FFA Alliance code test:

Posted: Wed Oct 26, 2011 7:58 pm
by General BlackDragon
first post updated

Re: New FFA Alliance code test:

Posted: Wed Oct 26, 2011 10:25 pm
by General BlackDragon
Win Condition fixed...forgot an else infront of an if, heh...

Re download if you have already.

Re: New FFA Alliance code test:

Posted: Thu Oct 27, 2011 9:01 pm
by Nielk1
Also evaluate the concept since the thought of GBD code getting into 1.3 proper terrifies me so that I might recode.

Re: New FFA Alliance code test:

Posted: Thu Oct 27, 2011 9:52 pm
by General BlackDragon
Game is up! Come play!


@N1: Your not recoding it, there's nothing for you to change. The code is simple, and works.

Re: New FFA Alliance code test:

Posted: Thu Oct 27, 2011 11:07 pm
by MrTwosheds
Testers coding...great, but you should know better than to use terms like "simple" and "works" :)

we'll try to give it some hard testing, Its a nice tweak, I would like to see it go into the game.

Re: New FFA Alliance code test:

Posted: Fri Oct 28, 2011 1:09 am
by Nielk1
My main concern is that GBD didn't quite get the logistics of how the DLL works per player and has only a little idea of direct memory control in C++.

Re: New FFA Alliance code test:

Posted: Fri Oct 28, 2011 1:42 am
by MrTwosheds
Well he has a better idea than I do.
I am wondering how difficult it would be to set up ffa in pairs, eg 1 commander +1 thug x 7 recy's 0r 1 com + 2 thugs x 4 recys