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New FFA Alliance code test:
Posted: Mon Oct 24, 2011 11:02 pm
by General BlackDragon
I created new FFA Alliance code.
This needs testing with 10-14 players, so please test. Give all bugs/feedback here.
Try to test with 14 players. New code should allow you to ally in any way you like, 2v2v2v2v2v2v2, or 13v1.
Testing Time: Wed-Fri 5:00 pm - 8:00 pm CST
Installation Instructions:
Download and unzip to BZ2 1.3 pb6.2 root directory.
NOTE: This can only be played with others who have the same files!
To toggle this off, go to your addon/missions/ folder and rename "strategy02.dll" something else.
To uninstall, go into your addon/missions folder and simply delete the new folder and strategy02.dll there. (If you don't have anything else in missions folder under addon you can delete the whole missions folder)
Re: New FFA Alliance code test:
Posted: Mon Oct 24, 2011 11:48 pm
by MrTwosheds
Got any ideas when You plan to test it?
Re: New FFA Alliance code test:
Posted: Mon Oct 24, 2011 11:56 pm
by General BlackDragon
Anytime?
I see a 8 player strat up, but i doubt they're using the test assets

Re: New FFA Alliance code test:
Posted: Tue Oct 25, 2011 4:24 am
by MrTwosheds
I can say for certain that they are not. Your going to have to organise a test.
Re: New FFA Alliance code test:
Posted: Tue Oct 25, 2011 8:33 pm
by General BlackDragon
So somebody host a game?
Re: New FFA Alliance code test:
Posted: Tue Oct 25, 2011 9:35 pm
by -APOCALYPSE-
i'd like to but its too late here now and also our internet connection really does suck
Re: New FFA Alliance code test:
Posted: Wed Oct 26, 2011 3:09 pm
by General BlackDragon
The community is SO helpful..
whatever
Re: New FFA Alliance code test:
Posted: Wed Oct 26, 2011 4:29 pm
by MrTwosheds
Well I am willing to help, but I am not going to spend days hosting a server that the few players about cannot join...
Propose a time and date.
Re: New FFA Alliance code test:
Posted: Wed Oct 26, 2011 7:58 pm
by General BlackDragon
first post updated
Re: New FFA Alliance code test:
Posted: Wed Oct 26, 2011 10:25 pm
by General BlackDragon
Win Condition fixed...forgot an else infront of an if, heh...
Re download if you have already.
Re: New FFA Alliance code test:
Posted: Thu Oct 27, 2011 9:01 pm
by Nielk1
Also evaluate the concept since the thought of GBD code getting into 1.3 proper terrifies me so that I might recode.
Re: New FFA Alliance code test:
Posted: Thu Oct 27, 2011 9:52 pm
by General BlackDragon
Game is up! Come play!
@N1: Your not recoding it, there's nothing for you to change. The code is simple, and works.
Re: New FFA Alliance code test:
Posted: Thu Oct 27, 2011 11:07 pm
by MrTwosheds
Testers coding...great, but you should know better than to use terms like "simple" and "works"
we'll try to give it some hard testing, Its a nice tweak, I would like to see it go into the game.
Re: New FFA Alliance code test:
Posted: Fri Oct 28, 2011 1:09 am
by Nielk1
My main concern is that GBD didn't quite get the logistics of how the DLL works per player and has only a little idea of direct memory control in C++.
Re: New FFA Alliance code test:
Posted: Fri Oct 28, 2011 1:42 am
by MrTwosheds
Well he has a better idea than I do.
I am wondering how difficult it would be to set up ffa in pairs, eg 1 commander +1 thug x 7 recy's 0r 1 com + 2 thugs x 4 recys