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Creating a spectator vehicle

Posted: Fri Nov 25, 2011 3:38 pm
by Zero Angel
I was thinking of creating a spectator vehicle as part of a recy variant.

My initial thoughts were a commvehicle with canBailout = 0 and a bunch of other flags to make it undetectable by AI. However, something on my wish list is a way to make the spectator vehicle spawn on team 0, to prevent painting or having the spectator from helping the team he's on by ie: managing scavengers.

Has anyone worked with spectator vehicles and has a good ideas for one that's not DLL dependent?

Re: Creating a spectator vehicle

Posted: Fri Nov 25, 2011 3:52 pm
by General BlackDragon
No way to put a user on team 0 in MP, nor without DLL support prevent them from ...hmm

Yeah, that'd be hard.

Re: Creating a spectator vehicle

Posted: Fri Nov 25, 2011 11:45 pm
by Red Devil
added one which works well to G66 DM awhile back; still need to change the model to a bigger one.

Re: Creating a spectator vehicle

Posted: Sun Nov 27, 2011 4:08 am
by Nielk1
And putting them on team 0 really doesn't work well for other reasons too. You will get lots of FIXMEs.