[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions_content.php on line 1014: Undefined array key 3 [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4130: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3009) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4130: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3009) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4130: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3009) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4130: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3009) New 3D Rendering Tech - Battlezone Forums
This may be the solution to stopping wars, now we just challange the other country to a game of COD and the graphics will be so lifelike it will be just like killing the enemies soldiers. Who needs uranium enrichment when you can get a nuke by sitting under a palm tree.
Looks great doesn't it? I wonder how long it will take to actually hit the market? probably going take age's to make worlds in unlimited detail. Sound technology needs a similar approach too.
MrTwosheds wrote:I wonder how long it will take to actually hit the market? probably going take age's to make worlds in unlimited detail.
I don't know about that, the storage limit on HD's are still there so they can't make huge worlds, and they did say that any normal 3D object can be converted with there software. I think company's would use the scanning a lot which will speed up the making of props and terrain by a lot.
I'm hoping the next Xbox uses this technology, there has been rumors coming from MS that the next gen Xbox's will have graphics comparable to the movie Avatar or Transformers, which I find hard to believe but seeing this make me wonder if they are true.
Most of the complaints about ray tracing also apply to this tech. While ray tracing or other tech might theoretically be better, there's a LOT of work being done on making polygons faster. And, there's a whole well known, well engineered pipeline for getting polygons thru the 3D modeling packages that all the artists know and love, to games. Anyone having some other tech needs to completely redo *all that tech* too. They've got to do modeling packages. They've got to train artists on how to make art with AlternateTech(tm), not polygons. They've got to do the whole pipeline from modeling to engine. And, in the meantime, many, many smart people are still optimizing the heck out of polygons and that whole pipeline.
Technology and ideas are nice. I've been in the industry long enough to know that it's not just a few nice ideas that make a game. It's a metric ton of grunt work. Or metric kiloton of work. Someone has a new idea, great. Let me know when it can be added to my project in 1-3 man-months of work. Until then, go back to tech demos.
Old news is old.. kinda. The update is not, so its nice to see more work done on it. But I'd like to see more tech demos and one that I can actually play with before I can make any assumptions on the technology. I would like to see the end of polygons in games though.
Dataanti wrote:I'm hoping the next Xbox uses this technology, there has been rumors coming from MS that the next gen Xbox's will have graphics comparable to the movie Avatar or Transformers, which I find hard to believe but seeing this make me wonder if they are true.
I'm finding that very hard to believe as well. But I'm glad that whatever MS do with the XBox, the PC will surpass it very quickly
Also, as GSH said - the amount of work required for this is incredible. And I daren't think of the system requirements to get something like that running effectively.
If I understand it right, our system requirements should already be able to cope with it, I really like this idea, I find polygons annoying to work with and limiting in what you can actually make, and they are still only 2d in a way, everyone who plays bz2 can see that when they end up looking out of the inside of some object that's supposed to be solid.
Using atom type objects collisions would be far more realistic, as the engine would probably not allow two atoms to occupy the same space. Responses to collisions could be defined by object, eg soft and fleshy or as hard as rock.
Ray tracing might also become quicker simpler and better, as it would just be a matter of altering the colour of individual atoms rather than calculating gradients across hundreds of thousands of linked polygon planes.
It looks like a good idea, but at the moment I think Polygons and Shader materials are enough. I can't see this technology being implemented anytime soon. I'm also curious about collisions and how they would work now... wonder if they still use polygon collisions.
To be fair, creating individual chunks of dirt seems like a complete waste of time and resources to me...
Someone correct me if I'm wrong . . . but I believe the limitation of this technology approach is the shapes cannot rotate, yaw, pitch, or be morphed easily, or at all. Meaning all the shapes are static and can't be manipulated like a palm frond in the wind..
To be fair, creating individual chunks of dirt seems like a complete waste of time and resources to me...
In the worlds created by this procedural technology, everything is created from the same "atoms" Not putting in realistic detail would not really reduce the atom count very much, much the same as pixels in in a texture, making them all white does not reduce the textures size.
I don't know about animation, I don't suppose they have got round to that yet, can't see any reason why a group of atoms could not be animated, I don't imagine that they are planning on making games where nothing can move, that would be a bit stupid.
I don't know about animation, I don't suppose they have got round to that yet, can't see any reason why a group of atoms could not be animated, I don't imagine that they are planning on making games where nothing can move, that would be a bit stupid.
I was thinking maybe a hybrid engine.
Calculating the morphing shape of a face with 1000 polys and the fluctuating indices involved, as well as overall spacial location would be far easier I imagine, than calculating the constantly shifting x, y, and z of tens. . .or hundreds of thousands of point locations in space.
if it can do half of what they say it can.
it would make a lot of games better.
and just think of a MMO that runs off that.
or maby a 3D OS "Microsoft Worlds" "Windows Unlimited"