New Build Common Files (updated 2011-09-25)
New Build Common Files (updated 2011-09-25)
These won't change often.
Most are compressed with 7-Zip.
Anet libraries (submitted by Dx):
Compiled with VC++ 2008 (includes new winets2.dll) (incompatible with stock game)
Miscellaneous files:
updated label.map (updated 2011-09-01)
Updated servers.dat
Suggested render.cfg
Broadband net.ini (updated 2011-09-25 to add RemovePlayerOnKick)
Xbox 360 Controller Configuration (copy to the "giddi" folder)
Updated input.map (binds weapon_special to middle mouse button)
Updated collision.cfg (removed)
Reminders:
1. If starting from a clean retail CD install, make sure to apply the 1.4 patch and large assets pack
2. These builds require the Visual C++ 2008 SP1 Redistributable Package
3. If using a retail install, rename the "splash" folder to "splash_" to disable Windows 7's compatibility layer
4. If running on Windows Vista or 7, make the install folder writable
5. If having trouble, try the DirectX End-User Runtime Web Installer
Edit: removed my registry changes since the one posted below is more accurate. Thanks!
Most are compressed with 7-Zip.
Anet libraries (submitted by Dx):
Compiled with VC++ 2008 (includes new winets2.dll) (incompatible with stock game)
Miscellaneous files:
updated label.map (updated 2011-09-01)
Updated servers.dat
Suggested render.cfg
Broadband net.ini (updated 2011-09-25 to add RemovePlayerOnKick)
Xbox 360 Controller Configuration (copy to the "giddi" folder)
Updated input.map (binds weapon_special to middle mouse button)
Updated collision.cfg (removed)
Reminders:
1. If starting from a clean retail CD install, make sure to apply the 1.4 patch and large assets pack
2. These builds require the Visual C++ 2008 SP1 Redistributable Package
3. If using a retail install, rename the "splash" folder to "splash_" to disable Windows 7's compatibility layer
4. If running on Windows Vista or 7, make the install folder writable
5. If having trouble, try the DirectX End-User Runtime Web Installer
Edit: removed my registry changes since the one posted below is more accurate. Thanks!
Re: New Build Common Files
a thing i discovered when i reformatted and threw in 7 64bits was that the above indeo codec wouldn't work so i i scouted the web for answers and i found out that it should be "ir41_32.ax" instead of "ir41_32.dll" (probably cause "ir41_32.dll" doesn't exist) i dont think this matters in this case as it's probably for Indeo 4. What did matter was that you had to add "Wow6432Node" for 64 bits OS.
for 32 bits it should look like this:
for 64 bits it should look like this:
for 32 bits it should look like this:
Code: Select all
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Drivers32]
"vidc.iv31"="ir32_32.dll"
"vidc.iv32"="ir32_32.dll"
"vidc.iv41"="ir41_32.ax"
"vidc.iv50"="ir50_32.dll"
Code: Select all
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\Drivers32]
"vidc.iv31"="ir32_32.dll"
"vidc.iv32"="ir32_32.dll"
"vidc.iv41"="ir41_32.ax"
"vidc.iv50"="ir50_32.dll"
Re: New Build Common Files
What 64bit systems have you tested this on?
Re: New Build Common Files
Only Windows 7 Ultimate 64-bit.
Re: New Build Common Files
Aah, that reminds me. Did you have any involvement in Battlegrounds, Ken?
Re: New Build Common Files
No, that was a separate project done by MacMillan Publishing.
Re: New Build Common Files
I'll go away now.
Re: New Build Common Files
Ken can you post a new net.ini, with the current setting?
Re: New Build Common Files
Done. I included all the new settings at their default values.