BZ2 Hires Textures

Moderators: GSH, VSMIT, Red Devil, Commando

Post Reply
CMDBob
Scrap
Posts: 3
Joined: Tue Oct 11, 2011 8:14 am

BZ2 Hires Textures

Post by CMDBob »

I was wondering whether there is a pack of the BZ2 hires textures that are included in 1.3 that are uncompressed? If there isn't, is there any way to open up the DXTBZ2 files that are in the patch13 pak file?

It's just I want to do a bit of texture editing, and the tiny, tiny ones in smtex.pak are really not helpful in that regard.
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: BZ2 Hires Textures

Post by GSH »

BZ2's "full size" textures (which max out at 256x256 for stock, as we had to work on a 3dfx Voodoo1 at launch) are either in the data.pak or the 1.3 'modder data' download. Data.pak contains the textures at shipping; the modder data has items touched since shipping. The modder data is available at the same place as the 1.3 downloads, http://matesfamily.org/bz2 .

You will also need BZ2DXTGen, available at the same site, to convert your edited textures into .dxtbz2, which is what BZ2 reads.

-- GSH
CMDBob
Scrap
Posts: 3
Joined: Tue Oct 11, 2011 8:14 am

Re: BZ2 Hires Textures

Post by CMDBob »

Hmm, I've checked both data.pak and the modder data, and there's no textures in either of them.

EDIT: Huh, wierd. the CD's version of the data.pak DOES contain the texture data, but the 1.3 patch's one doesn't.
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: BZ2 Hires Textures

Post by General BlackDragon »

Yes...

Yes there are...

Do me a favor CMDBob. Go to Start, Click My Computer. Navigate to your BZ2 folder.

Now at the top of the window, go to Tools, Select Folder Options. In the View tab, un check "Hide extentions to known file types." and also select Show hidden files and folders.

Now hit okay. You will now see the file types, files will end with a period followed by a file type. For instance: bubblebath.getjiggywithit (Not that there currently is a .getjiggywithit file format)

Now you will be able to see what file is what. The following are TEXTURES:

.pic
.bmp
.tga
.png
.jpg

There are other image formats, but those are the common ones used by BZ2.
User avatar
GSH
Patch Creator
Posts: 2486
Joined: Fri Feb 18, 2011 4:55 pm
Location: USA
Contact:

Re: BZ2 Hires Textures

Post by GSH »

EDIT: Huh, wierd. the CD's version of the data.pak DOES contain the texture data, but the 1.3 patch's one doesn't.
The 1.3 installer does not touch data.pak. Whatever data.pak you installed from CD will be left as-is, and will have whatever texture data was used by 1.0/1.1 (depending on CD version). The 1.3 installer creates patch13.pak, which does not have uncompressed textures. As above, go get the 1.3 modder data, which have the uncompressed textures.

-- GSH
CMDBob
Scrap
Posts: 3
Joined: Tue Oct 11, 2011 8:14 am

Re: BZ2 Hires Textures

Post by CMDBob »

I've got them now, thanks. I must have just overlooked something.
Post Reply