I was wondering whether there is a pack of the BZ2 hires textures that are included in 1.3 that are uncompressed? If there isn't, is there any way to open up the DXTBZ2 files that are in the patch13 pak file?
It's just I want to do a bit of texture editing, and the tiny, tiny ones in smtex.pak are really not helpful in that regard.
BZ2 Hires Textures
Moderators: GSH, VSMIT, Red Devil, Commando
Re: BZ2 Hires Textures
BZ2's "full size" textures (which max out at 256x256 for stock, as we had to work on a 3dfx Voodoo1 at launch) are either in the data.pak or the 1.3 'modder data' download. Data.pak contains the textures at shipping; the modder data has items touched since shipping. The modder data is available at the same place as the 1.3 downloads, http://matesfamily.org/bz2 .
You will also need BZ2DXTGen, available at the same site, to convert your edited textures into .dxtbz2, which is what BZ2 reads.
-- GSH
You will also need BZ2DXTGen, available at the same site, to convert your edited textures into .dxtbz2, which is what BZ2 reads.
-- GSH
Re: BZ2 Hires Textures
Hmm, I've checked both data.pak and the modder data, and there's no textures in either of them.
EDIT: Huh, wierd. the CD's version of the data.pak DOES contain the texture data, but the 1.3 patch's one doesn't.
EDIT: Huh, wierd. the CD's version of the data.pak DOES contain the texture data, but the 1.3 patch's one doesn't.
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Re: BZ2 Hires Textures
Yes...
Yes there are...
Do me a favor CMDBob. Go to Start, Click My Computer. Navigate to your BZ2 folder.
Now at the top of the window, go to Tools, Select Folder Options. In the View tab, un check "Hide extentions to known file types." and also select Show hidden files and folders.
Now hit okay. You will now see the file types, files will end with a period followed by a file type. For instance: bubblebath.getjiggywithit (Not that there currently is a .getjiggywithit file format)
Now you will be able to see what file is what. The following are TEXTURES:
.pic
.bmp
.tga
.png
.jpg
There are other image formats, but those are the common ones used by BZ2.
Yes there are...
Do me a favor CMDBob. Go to Start, Click My Computer. Navigate to your BZ2 folder.
Now at the top of the window, go to Tools, Select Folder Options. In the View tab, un check "Hide extentions to known file types." and also select Show hidden files and folders.
Now hit okay. You will now see the file types, files will end with a period followed by a file type. For instance: bubblebath.getjiggywithit (Not that there currently is a .getjiggywithit file format)
Now you will be able to see what file is what. The following are TEXTURES:
.pic
.bmp
.tga
.png
.jpg
There are other image formats, but those are the common ones used by BZ2.
Re: BZ2 Hires Textures
The 1.3 installer does not touch data.pak. Whatever data.pak you installed from CD will be left as-is, and will have whatever texture data was used by 1.0/1.1 (depending on CD version). The 1.3 installer creates patch13.pak, which does not have uncompressed textures. As above, go get the 1.3 modder data, which have the uncompressed textures.EDIT: Huh, wierd. the CD's version of the data.pak DOES contain the texture data, but the 1.3 patch's one doesn't.
-- GSH
Re: BZ2 Hires Textures
I've got them now, thanks. I must have just overlooked something.