Modlog
Moderators: GSH, VSMIT, Red Devil, Commando
Modlog
Does anybody happen to have a copy of Commando's Modlog? The downloads I have found are all dead.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Modlog
i just stuck the latest one i have (from 2009) in the documents folder.
Re: Modlog
Thanks RD, much appreciated.
EDIT: Anybody got a newer one?
EDIT: Anybody got a newer one?
- MrTwosheds
- Recycler
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Re: Modlog
pB4A is the newest one I have.
Otherwise you'll need to grep the changelogs...
Otherwise you'll need to grep the changelogs...
Re: Modlog
Tried that, they didn't help so much. I'm after info on cloakmorph.
- General BlackDragon
- Flying Mauler
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Re: Modlog
What kind of info?
It's pretty simple....
[MorphTankClass]
HiddenWhenMorphed = true // if true, Vir+Red turned on when morphed
CanScoutObjectifyWhenHidden = false // if ture, scouts can paint the ship when cloaked
[DeployableClass]
ScanTeamLimitDeployed = 2
canAttackWhenDeployed = false // if false, weapons inoperative when deployed
canAttackWhenUndeployed = true // if false, weapons inoperative when undeployed
It's pretty simple....
[MorphTankClass]
HiddenWhenMorphed = true // if true, Vir+Red turned on when morphed
CanScoutObjectifyWhenHidden = false // if ture, scouts can paint the ship when cloaked
[DeployableClass]
ScanTeamLimitDeployed = 2
canAttackWhenDeployed = false // if false, weapons inoperative when deployed
canAttackWhenUndeployed = true // if false, weapons inoperative when undeployed
Re: Modlog
I'll have another poke.