Modlog

Moderators: GSH, VSMIT, Red Devil, Commando

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Ded10c
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Modlog

Post by Ded10c »

Does anybody happen to have a copy of Commando's Modlog? The downloads I have found are all dead.
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Red Devil
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Re: Modlog

Post by Red Devil »

i just stuck the latest one i have (from 2009) in the documents folder.
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Ded10c
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Re: Modlog

Post by Ded10c »

Thanks RD, much appreciated.

EDIT: Anybody got a newer one?
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MrTwosheds
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Re: Modlog

Post by MrTwosheds »

pB4A is the newest one I have.
Otherwise you'll need to grep the changelogs...
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Ded10c
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Re: Modlog

Post by Ded10c »

Tried that, they didn't help so much. I'm after info on cloakmorph.
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General BlackDragon
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Re: Modlog

Post by General BlackDragon »

What kind of info?

It's pretty simple....

[MorphTankClass]
HiddenWhenMorphed = true // if true, Vir+Red turned on when morphed
CanScoutObjectifyWhenHidden = false // if ture, scouts can paint the ship when cloaked

[DeployableClass]
ScanTeamLimitDeployed = 2

canAttackWhenDeployed = false // if false, weapons inoperative when deployed
canAttackWhenUndeployed = true // if false, weapons inoperative when undeployed
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Ded10c
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Re: Modlog

Post by Ded10c »

I'll have another poke.
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