Simulation vs Real

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Psychedelic Rhino
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Simulation vs Real

Post by Psychedelic Rhino »

Here is an amazing split-screen video showing a real F1 car with the camera mounted above and behind the driver on the intake shroud ... versus ... the same perspective on a model in the game F1 2011.

I have been playing for a week, and must say it really does feel amazingly real at times. As with Dirt3, F1 2011 is from Codemasters.

Watch at 720P if possible. Freeze the video anywhere and you can see it is tough to find major faults in the realism. I actually prefer the look of the game over real life in several places on the track.

http://www.youtube.com/watch?v=yvEdzLngVyw
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Nielk1
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Re: Simulation vs Real

Post by Nielk1 »

I could tell simply because they can't put cameras that make a picture as good as the game on the real car. Game looks realer. That is how I could tell. Scary isn't it?
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Red Devil
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Re: Simulation vs Real

Post by Red Devil »

needs to work on headshaking, but otherwise good
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Psychedelic Rhino
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Re: Simulation vs Real

Post by Psychedelic Rhino »

Nielk1 wrote:I could tell simply because they can't put cameras that make a picture as good as the game on the real car. Game looks realer. That is how I could tell. Scary isn't it?
That's very true. At best the live footage is 480P, even with youtube's 720P setting.

But it does work both ways. The res of the game in the split screen is quite low. I'm playing at 1900x1200 and it's very impressive. The reflections off the car's surface appear just about perfect. There is a ton of animation (birds, tree and grass sway, crowd, dandelions :lol: ... in the distance, to give the surroundings a real, living feeling. The reflections off the pavement is also well done during rain events.

Seeing the fairly complex articulation of the suspension react appropriately to the bumps and surface condition is also kind of cool. I also like how all tire marks are retained in a session or race.

The camera technique made popular by the new Battlestar Galactica. . . zooming and flashing in and out of focus. . . along with camera shake, is used a LOT in the replays, which I realize is gimmicky, but does "work", at least for me. Dirt3 uses the technique much more.

One massive gripe I have is the game will not retain the settings for my SRW-S1 wheel. Takes me about 3 minutes of setup every time I play the game.
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Nielk1
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Re: Simulation vs Real

Post by Nielk1 »

Psychedelic Rhino wrote:One massive gripe I have is the game will not retain the settings for my SRW-S1 wheel. Takes me about 3 minutes of setup every time I play the game.
My god, if it wasn't for the missing axis that could probably fly a jet fighter.
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Psychedelic Rhino
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Re: Simulation vs Real

Post by Psychedelic Rhino »

I've been kind of lucky with input devices in regard to novel little enhancements offering a bit of an advantage.

With BZ, I have used the old Logitech Interceptor, which has three hats and a secondary trigger under the main. I have used it as a 'rear-view mirror' for a decade. With three hats, I've been able to dedicate one of the hats to layer on a selective sweep view, 6 o'clock to 3 or 6 to 9 once I switched to rear view, basically a controlled 'swing of the head' while looking behind. In DM, it has helped immensely with situational awareness.

Image

With the unmounted wheel, the ability to add another layer of subtle control by moving the wheel laterally while rotating, may add a bit of an advantage as well. My experience with it is still too early to tell how much of an advantage I can squeeze out of the technique. I don't see Ignite Technologies releasing a wireless version because of the added weight of batteries, but they may incorporate force feedback. If they do, I would probably go for it.
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