
Access Violation 1.3.6.2
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Access Violation 1.3.6.2
What's even sader is no one even bothered to answer it in all those months? Hey Nathan I think you better change my nick back to BNG as nobody seems to remember my current one...ROFL 

Re: Access Violation 1.3.6.2
Well, because this was about an Access Violation happening in stock 1.3... here's another one. 

Code: Select all
---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| DXUT:5467 |22:21:29|1132586| noticed device lost
DIAG| DXUT:5471 |22:21:29|1132586| Coop level check failed.
DIAG| DXUT:5535 |22:21:29|1132586| Try to reset the device
DIAG| vid:815 |22:21:29|1132586|In Vid::OnLostDevice
DIAG| vid:773 |22:21:29|1132724|In Vid::OnResetDevice, pd3dDevice = 0x0C86AA20
DIAG| icroot:193 |22:21:29|1132730|Root window now 1366x768
WARN| GameObject:3549 |22:31:03|1707263|User team # suspect. Changed 6 -> 3
DIAG| STJoinHandlers:469 |22:31:03|1707279|-- Resynchronized gamestate to server at timestep 34003
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000000h
Message : Exception
Error occurred at 5/30/2012 22:52:44.
C:\Users\Adam\Documents\My Games\Battlezone II\bzone.exe, run by Adam.
C:\Users\Adam\Documents\My Games\Battlezone II\bzone.exe, run by Adam.
CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU T6400 @ 2.00GHz
Intel64 Family 6 Model 23 Stepping 10
Process Memory : 1422 MB free out of 2048 MB total
Physical memory: 2743 MB free out of 4059 MB total
Page(swap) file: 5759 MB free out of 8115 MB total
This exe is using 183 MB (82 MB dlmalloc), peak use 232 MB
Fault address: 0140D168 01:0006C168 C:\Users\Adam\Documents\My Games\Battlezone II\bzone.exe
Registers:
EAX:00000010
EBX:00000004
ECX:00000000
EDX:00000000
ESI:17DF136C
EDI:17DF13D8
CS:EIP:0023:0140D168
SS:ESP:002B:004CDE00 EBP:004CDE64
DS:002B ES:002B FS:0053 GS:002B
Flags:00210202
Call stack:
Address Offset1 Offset2 Module SourceFile
0140D168 +0006D168 00000084 bzone (bzone): : Carrier::TriggerSelected
01415716 +00075716 00000018 bzone (bzone): : Craft::TriggerCarrierWeapons
01415616 +00075616 00000166 bzone (bzone): : Craft::SimulateCarrier
014154A7 +000754A7 00000559 bzone (bzone): : Craft::Simulate
0143053B +0009053B 0000209E bzone (bzone): : HoverCraft::Simulate
013F9A54 +00059A54 0000047C bzone (bzone): : MissionHandler::State::RunState::Enter
013FAA60 +0005AA60 0000045C bzone (bzone): : MissionHandler::State::RunState::Process
0159C87F +001FC87F 000001BF bzone (bzone): : RunCodes::Process
013F8164 +00058164 0000001E bzone (bzone): : MissionHandler::Process
0159C87F +001FC87F 000001BF bzone (bzone): : RunCodes::Process
015A3D74 +00203D74 00000064 bzone (bzone): : Main::MessagePump
013EAE6D +0004AE6D 000004F1 bzone (bzone): : HandledMain
013EAB1F +0004AB1F 000001A3 bzone (bzone): : HandledMain
013E7AB7 +00047AB7 0000005E bzone (bzone): : WinMain
0154B30F +001AB30F 00000191 bzone (bzone): : strcat
7630339A +0001339A 00000012 kernel32 (kernel32): : BaseThreadInitThunk
77119EF2 +00039EF2 00000063 ntdll (ntdll): : RtlInitializeExceptionChain
77119EC5 +00039EC5 00000036 ntdll (ntdll): : RtlInitializeExceptionChain
This is where my signature picture would normally be. It is not, as you can see.
You're wasting your time reading this.
You're wasting your time reading this.

Re: Access Violation 1.3.6.2
What a drag...I guess the latest beta still has some unresloved bugs.
Re: Access Violation 1.3.6.2
Heh, show me a version of BZ2 that doesn't.Col Klink wrote:What a drag...I guess the latest beta still has some unresloved bugs.
battlezone.wikia.com needs your help!
Re: Access Violation 1.3.6.2
Even a tiny bit of assembly code has bugs introduced my the quantum instability of electrons.AHadley wrote:Heh, show me a version of BZ2 that doesn't.Col Klink wrote:What a drag...I guess the latest beta still has some unresloved bugs.
Re: Access Violation 1.3.6.2
True but some programs have more quantum instability than others if you catch my drift. Microsoft.Nielk1 wrote:
Even a tiny bit of assembly code has bugs introduced my the quantum instability of electrons.
◥▶◀◤ row row, fight the powuh
Re: Access Violation 1.3.6.2
Here, have another!
Code: Select all
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| PlayerMgr:1563 |23:53:20|6541238|Stats file opened
DIAG| PlayerMgr:1537 |23:53:20|6541240|Closing stats file
ERR | debug:715 |23:53:47|6568272|.\varsys.cpp(49)
ERR | debug:716 |23:53:47|6568272|Fri Feb 4 10:07:56 2011
ERR | debug:717 |23:53:47|6568272|Attempt to use an invalid VarPtr (not setup or target has been deleted)
DIAG| DXUT:1525 |23:53:49|6570515| DXUT pause on minimize
ERR | log:1826 |23:53:53|6574592|abort() requested from '.\debug.cpp':730
DIAG| log:1827 |23:53:53|6574593|End of line...
(done)
Exception code: 40000015 {Fatal Application Exit}
%hs
Message : Unhandled Exception
Error occurred at 6/6/2012 23:53:56.
C:\Users\Adam\Documents\My Games\Battlezone II\bzone.exe, run by Adam.
C:\Users\Adam\Documents\My Games\Battlezone II\bzone.exe, run by Adam.
CPU: 2 processor(s), Intel(R) Core(TM)2 Duo CPU T6400 @ 2.00GHz
Intel64 Family 6 Model 23 Stepping 10
Process Memory : 1351 MB free out of 2048 MB total
Physical memory: 2552 MB free out of 4059 MB total
Page(swap) file: 5847 MB free out of 8115 MB total
This exe is using 210 MB (95 MB dlmalloc), peak use 271 MB
Fault address: 013CD836 01:0020C836 C:\Users\Adam\Documents\My Games\Battlezone II\bzone.exe
Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:00000000
ESI:0C334260
EDI:18E160E4
CS:EIP:20000023:013CD836
SS:ESP:7266002B:005ADC2C EBP:005ADC48
DS:5A002B ES:13C002B FS:5A0053 GS:C33002B
Flags:00200202
Call stack:
Address Offset1 Offset2 Module SourceFile
013CD836 +0020D836 000000B6 bzone (bzone): : BZ2Abort
013CC855 +0020C855 00000115 bzone (bzone): : Debug::Error::Err
013C78F8 +002078F8 00000048 bzone (bzone): : VarPtr::Validate
01382C08 +001C2C08 00000018 bzone (bzone): : IFaceVar::SetStringValue
013900CC +001D00CC 0000003C bzone (bzone): : ICListBox::ClearSelected
0139079D +001D079D 0000002D bzone (bzone): : ICListBox::DeleteAllItems
012C2689 +00102689 0000005D bzone (bzone): : NetManager::SessionManager::LeaveSession
012AC975 +000EC975 00000046 bzone (bzone): : NetManager::Commands::DoIFaceLeaveSession
012A8F9A +000E8F9A 000004F0 bzone (bzone): : NetManager::InPacketManager::HandleDeletePlayer
012A9F42 +000E9F42 000000A1 bzone (bzone): : NetManager::InPacketManager::DispatchOnePacket
012AA2E2 +000EA2E2 00000061 bzone (bzone): : NetManager::InPacketManager::DispatchPacket
012B9BE3 +000F9BE3 0000009A bzone (bzone): : PacketIOManager::OnReceivedPacket
012A5C72 +000E5C72 00000075 bzone (bzone): : GamespyThread::MainThreadProcess
012B69B9 +000F69B9 000000AA bzone (bzone): : NetManager::Process
0121BC01 +0005BC01 0000002E bzone (bzone): : ShellHandler::Process
013BC87F +001FC87F 000001BF bzone (bzone): : RunCodes::Process
013C3D74 +00203D74 00000064 bzone (bzone): : Main::MessagePump
0120AE6D +0004AE6D 000004F1 bzone (bzone): : HandledMain
0120AB1F +0004AB1F 000001A3 bzone (bzone): : HandledMain
01207AB7 +00047AB7 0000005E bzone (bzone): : WinMain
0136B30F +001AB30F 00000191 bzone (bzone): : strcat
7552339A +0001339A 00000012 kernel32 (kernel32): : BaseThreadInitThunk
77A39EF2 +00039EF2 00000063 ntdll (ntdll): : RtlInitializeExceptionChain
77A39EC5 +00039EC5 00000036 ntdll (ntdll): : RtlInitializeExceptionChain
This is where my signature picture would normally be. It is not, as you can see.
You're wasting your time reading this.
You're wasting your time reading this.

Re: Access Violation 1.3.6.2
It looks like you may have a corrupted installation bro. Have you maybe installed or deleted some mods or had a bad system freeze up recently? I don't really have a clue what might be causing redundant errors like this with BZII. I wish there was a way to check the installation, but it seems that corrupted files are hard to spot when BZII goes ka-blewee....
Re: Access Violation 1.3.6.2
From fullscreen; opened then closed schematic view, then attempted to open sattelite view (with bzview on) whilst still windowed.
Code: Select all
---- Battlezone II Log File ----
//=====================================================
App version: bz2edit 1.3.6.2 Public Beta Jul 29 2011 21:47:41
Windows version: Windows Version: 6.1.7600 '' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| runcodes:159 |14:50:54|59956 |[View] Entering run code [SCHEMATIC]
DIAG| DXUT:2097 |14:50:54|59956 | DXUT pause on change device
DIAG| vid:815 |14:50:54|59956 |In Vid::OnLostDevice
DIAG| vid:773 |14:50:54|60372 |In Vid::OnResetDevice, pd3dDevice = 0x0BFA65E0
DIAG| icroot:193 |14:50:54|60382 |Root window now 640x480
DIAG| DXUT:2584 |14:50:54|60559 | DXUT unpause on change device done
DIAG| runcodes:159 |14:50:59|65057 |[View] Entering run code [EDITOR]
DIAG| runcodes:159 |14:51:02|68224 |[Mission] Entering run code [ESCAPE]
(done)
Exception code: C0000005 (ACCESS VIOLATION) READING from 00000024h
Message : Exception
Error occurred at 6/13/2012 14:51:04.
C:\Games\Battlezone II\BZ2Edit.exe, run by Anthony.
C:\Games\Battlezone II\BZ2Edit.exe, run by Anthony.
CPU: 6 processor(s), AMD Phenom(tm) II X6 1090T Processor
AMD64 Family 16 Model 10 Stepping 0
Process Memory : 1443 MB free out of 2048 MB total
Physical memory: 1773 MB free out of 4094 MB total
Page(swap) file: 5243 MB free out of 8186 MB total
This exe is using 241 MB (83 MB dlmalloc), peak use 302 MB
Fault address: 00EB09D0 01:0004F9D0 C:\Games\Battlezone II\BZ2Edit.exe
Registers:
EAX:00000000
EBX:00000000
ECX:80000000
EDX:00D44908
ESI:00162DD0
EDI:00000000
CS:EIP:0023:00EB09D0
SS:ESP:002B:0060DC10 EBP:0060DC40
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
Call stack:
Address Offset1 Offset2 Module SourceFile
00EB09D0 +000509D0 00011B88 BZ2Edit (BZ2Edit): : StopAudioMessage
00EB0976 +00050976 00011B2E BZ2Edit (BZ2Edit): : StopAudioMessage
00EB080B +0005080B 000119C3 BZ2Edit (BZ2Edit): : StopAudioMessage
00EB0537 +00050537 000116EF BZ2Edit (BZ2Edit): : StopAudioMessage
00EB041F +0005041F 000115D7 BZ2Edit (BZ2Edit): : StopAudioMessage
00EB1347 +00051347 000124FF BZ2Edit (BZ2Edit): : StopAudioMessage
00EC3E65 +00063E65 0000374B BZ2Edit (BZ2Edit): : LogFloat
00FE1424 +00181424 0000F645 BZ2Edit (BZ2Edit): : SetPlan
00EAAF8A +0004AF8A 0000C142 BZ2Edit (BZ2Edit): : StopAudioMessage
00EA799E +0004799E 00008B56 BZ2Edit (BZ2Edit): : StopAudioMessage
0103D66B +001DD66B 0006B88C BZ2Edit (BZ2Edit): : SetPlan
76FC3677 +00013677 00000012 kernel32 (kernel32): : BaseThreadInitThunk
77909F42 +00039F42 00000063 ntdll (ntdll): : RtlInitializeExceptionChain
77909F15 +00039F15 00000036 ntdll (ntdll): : RtlInitializeExceptionChain
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