FE Far too hard to be fun..
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FE Far too hard to be fun..
Hi
I've just joined the forum to say that I think that FE is far too stressful to be fun to play. I don't want it to sound ungrateful as I think it's a great achievement, and the instant action maps have given me hours of pleasure, I love the new races etc... But, even on easy, I find FE impossible with almost every mission, maybe I'm not a good enough player but I think that the gameplay should be made easier on the easy level, to my mind the easy level represents impossible. On top of that the bug where you can't save the game on some levels makes it even more frustrating, and finally the dialogues are far far too long at times, when dying/restarting and having to listen to them each time it becomes tiresome very very quickly....
I love BZII and revisit it every few years, there's nothing quite like it and it's amazing that it is still alive after all this time, I'm sure my comments won't change anything, but felt I should comment considering all the work that has gone into FE as I am a BZII fan.
respect
Andy
I've just joined the forum to say that I think that FE is far too stressful to be fun to play. I don't want it to sound ungrateful as I think it's a great achievement, and the instant action maps have given me hours of pleasure, I love the new races etc... But, even on easy, I find FE impossible with almost every mission, maybe I'm not a good enough player but I think that the gameplay should be made easier on the easy level, to my mind the easy level represents impossible. On top of that the bug where you can't save the game on some levels makes it even more frustrating, and finally the dialogues are far far too long at times, when dying/restarting and having to listen to them each time it becomes tiresome very very quickly....
I love BZII and revisit it every few years, there's nothing quite like it and it's amazing that it is still alive after all this time, I'm sure my comments won't change anything, but felt I should comment considering all the work that has gone into FE as I am a BZII fan.
respect
Andy
- Red Devil
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Re: FE Far too hard to be fun..
which version are you using?
instant action isn't complete yet.
been making fixings for the singleplayer missions, which you can find here
you really need other players to play mpi
i've hit some thick mud working on the singleplayer mission dll's, so i may have to convert some to c++ dll's
i'll work on making easy difficulty easy. i'm slowly adding some of the g66 code over, so that should help (thinner armor on AI units) with the difficulty option.
instant action isn't complete yet.
been making fixings for the singleplayer missions, which you can find here
you really need other players to play mpi
i've hit some thick mud working on the singleplayer mission dll's, so i may have to convert some to c++ dll's
i'll work on making easy difficulty easy. i'm slowly adding some of the g66 code over, so that should help (thinner armor on AI units) with the difficulty option.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
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Re: FE Far too hard to be fun..
There's RD talking about his FE for 1.3
RD, if he is talking about stock FE for 1.2, rev c, then ...everything you just said is going to confuse the living hell out of him...
Subsonic, are you talking about FE for 1.2? Or FE 1.3?
RD, if he is talking about stock FE for 1.2, rev c, then ...everything you just said is going to confuse the living hell out of him...
Subsonic, are you talking about FE for 1.2? Or FE 1.3?
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Re: FE Far too hard to be fun..
The mention of a save bug makes me think he means FE 1.2. Play FE1.3 (the PB3 version is more stable than the current) and see if that's any better.
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Re: FE Far too hard to be fun..
Yeah, if you are using 1.2 version on 1.2, that is the baseline for how hard it will be in 1.3. We shouldn't dip below that. Although, to be completely and utterly fair and disconnecting from "artistic vision," easy mode really should be easy. It lets those not adept at the game see the story. That is NOT a bad thing.
1.3 is inherently easier in that save scumming becomes possible and that means going back to known good saves, branching off saves before making big decisions, and all that good stuff. It becomes harder thanks to AIP issues currently invoked and better AI aim.
1.3 is inherently easier in that save scumming becomes possible and that means going back to known good saves, branching off saves before making big decisions, and all that good stuff. It becomes harder thanks to AIP issues currently invoked and better AI aim.
I do not advice that at all. I had horrible problems with the pb3 version without the DX9 renderer. Frame rate particularly on firing back was prohibitive to play at all, I had to sit in a bunker.AHadley wrote:The mention of a save bug makes me think he means FE 1.2. Play FE1.3 (the PB3 version is more stable than the current) and see if that's any better.
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Re: FE Far too hard to be fun..
I used the installer, I think that is 1.3 isn't it? Is there something more recent? I have the 1.3 pb6 patch installed and working.Red Devil wrote:which version are you using?
instant action isn't complete yet.
been making fixings for the singleplayer missions, which you can find here
you really need other players to play mpi
i've hit some thick mud working on the singleplayer mission dll's, so i may have to convert some to c++ dll's
i'll work on making easy difficulty easy. i'm slowly adding some of the g66 code over, so that should help (thinner armor on AI units) with the difficulty option.
I have a save problem with the stock 1.3 BZII where the save games all get the same name in the list, although they do all still exist if you type the name in manually. The FE save bug is different it just freezes when saving on a couple of the levels I've tried.
I've been playing the instant action maps without much trouble for the most part, some crash but most I've tried have been great, especially the 3-way
I've never played multi player, somehow I think I'd be crap at it as I tend to enjoy taking my time...
It's great to know you are still working on it, I do hope it will get to a state where I can play it through.
Re: FE Far too hard to be fun..
Just loaded and checked it says FE 1.3 PB6. Just a thought I may have had an earlier version installed before running the installer could that be the cause of any problems?
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Re: FE Far too hard to be fun..
no, the files and folders for that version are discrete, so there would be no cross contamination if you were using the supplied shortcut.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: FE Far too hard to be fun..
Ahhhh! I remember now that the FE link wasn't working, just results in a black screen with the following error message in the background:
Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| dsutil:228 |00:23:12|5735 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |00:23:12|5735 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |00:23:12|5735 |Done with audio caps log
DIAG| AudioSys:325 |00:23:12|5736 |Audio: DirectSound8 setup complete
WARN| mcimovie:47 |00:23:12|5736 |FIXME: can't find file 'Legal1.dxtbz2' referred to from code
ERR | mcimovie:82 |00:23:12|5736 |Mods may not touch legal screens
ERR | log:1826 |00:23:12|5768 |abort() requested from '.\gamelgc\mcimovie.cpp':83
DIAG| log:1827 |00:23:12|5798 |End of line...
(done)
Exception code: 40000015 {Fatal Application Exit}
I've been using a shortcut the old way which will probably explain a few things...
Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| dsutil:228 |00:23:12|5735 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |00:23:12|5735 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |00:23:12|5735 |Done with audio caps log
DIAG| AudioSys:325 |00:23:12|5736 |Audio: DirectSound8 setup complete
WARN| mcimovie:47 |00:23:12|5736 |FIXME: can't find file 'Legal1.dxtbz2' referred to from code
ERR | mcimovie:82 |00:23:12|5736 |Mods may not touch legal screens
ERR | log:1826 |00:23:12|5768 |abort() requested from '.\gamelgc\mcimovie.cpp':83
DIAG| log:1827 |00:23:12|5798 |End of line...
(done)
Exception code: 40000015 {Fatal Application Exit}
I've been using a shortcut the old way which will probably explain a few things...
- jack775544
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Re: FE Far too hard to be fun..
FE is only too hard for certain levels. In fact I find that as the game goes on it gets easier. However some missions (like Firing Back) are a nightmare without cheating (2 turrets, 2 sabres and a scout vs about 10 Hadeans, and that is just the opening wave ) however further on (particularly in the Hadean campaign) it can get fairly easy.
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Re: FE Far too hard to be fun..
i posted some FE singleplayer dll tweaks in this section; please try them.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: FE Far too hard to be fun..
If you thought FE 1.2 was hard, FE 1.3 will probably be worse from what I've heard.
This is where my signature picture would normally be. It is not, as you can see.
You're wasting your time reading this.
You're wasting your time reading this.
Re: FE Far too hard to be fun..
Will give them a go, there was no link though where do I dl them?
Here's a log of the save game crash I experience in some FE missions in case it's helpful (One Way Ticket, also happened in the mission next to the pond where the assault is imminent.. forget the name... ):
Here's a log of the save game crash I experience in some FE missions in case it's helpful (One Way Ticket, also happened in the mission next to the pond where the assault is imminent.. forget the name... ):
Code: Select all
Last few battlezone.log lines (may or may not be relevant):
DIAG| console:819 |01:05:47|1928337|page = 0
DIAG| console:819 |01:05:47|1928337|entered = 1
DIAG| console:819 |01:05:47|1928337|page = 0
DIAG| console:819 |01:05:47|1928337|entered = 1
DIAG| console:819 |01:05:47|1928337|page = 0
DIAG| console:819 |01:05:47|1928337|entered = 1
DIAG| console:819 |01:05:49|1929512|warnrestartchanges = 0
ERR | FileUtil:103 |01:05:54|1935088|MEMORY TRASHED. Saved 19325522 bytes, max=16777216
(done)
Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000000h
Message : Exception
Error occurred at 6/9/2012 01:05:56.
C:\Program Files (x86)\Battlezone II\bzone.exe, run by KlingKlang.
C:\Program Files (x86)\Battlezone II\bzone.exe, run by KlingKlang.
CPU: 4 processor(s), Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
Intel64 Family 6 Model 42 Stepping 7
Process Memory : 1322 MB free out of 2048 MB total
Physical memory: 6076 MB free out of 8158 MB total
Page(swap) file: 12791 MB free out of 16313 MB total
This exe is using 335 MB (119 MB dlmalloc), peak use 365 MB
Fault address: 0118A660 01:00119660 C:\Program Files (x86)\Battlezone II\bzone.exe
Registers:
EAX:DEADBEEF
EBX:00000B82
ECX:00000000
EDX:00000000
ESI:0064C7BC
EDI:0064C7B8
CS:EIP:0023:0118A660
SS:ESP:002B:0064C524 EBP:0064C7A0
DS:002B ES:002B FS:0053 GS:002B
Flags:00210246
Call stack:
Address Offset1 Offset2 Module SourceFile
0118A660 +0011A660 00000052 bzone (bzone): : out_close
0118E9D0 +0011E9D0 00000616 bzone (bzone): : SaveGame
0118E381 +0011E381 0000003C bzone (bzone): : SaveGame
010C8EDA +00058EDA 0000003E bzone (bzone): : MissionHandler::DoSaveGame
010C8DF2 +00058DF2 0000006D bzone (bzone): : MissionHandler::SaveCallback
010C8755 +00058755 0000015C bzone (bzone): : MissionHandler::SaveSaveGame
010C92EE +000592EE 00000078 bzone (bzone): : MissionHandler::Command::Process
01276D88 +00206D88 00000018 bzone (bzone): : VarSys::VarItem::TriggerCallBack
0128A1EC +0021A1EC 0000008C bzone (bzone): : Console::CmdParse::ParseVarSysOperation
0128A213 +0021A213 00000013 bzone (bzone): : Console::CmdParse::ParseTokenBuffer
0128A2BB +0021A2BB 0000006B bzone (bzone): : Console::CmdParse::ProcessCmd
0128A323 +0021A323 00000033 bzone (bzone): : Console::ProcessCmd
0126D6B1 +001FD6B1 000001A1 bzone (bzone): : Main::ScopeHandler
0123E108 +001CE108 00000088 bzone (bzone): : IControl::DoAction
0123E305 +001CE305 00000095 bzone (bzone): : IControl::HandleEvent
012311BC +001C11BC 000001AC bzone (bzone): : ICWindow::HandleEvent
0123A72F +001CA72F 0000007F bzone (bzone): : IControl::NotifyParent
01236BF8 +001C6BF8 00000128 bzone (bzone): : ICButton::HandleEvent
01243F58 +001D3F58 00000208 bzone (bzone): : IFace::OnModeChange
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Re: FE Far too hard to be fun..
The original FE was quite challenging to me when I was a 1.2 player with one year of experience. It was supposed to be challenging. However I never found it impossibly difficult.
I played an early version of FE for 1.3 PB3 a long time ago (before RD took over on the conversion efforts) and it was even more difficult due to improvements to the unit AI. I can only hope that the unit difficulty hasnt increased since then, not for my sake but for the sake of those who will typically play the FE campaign for the first time.
I played an early version of FE for 1.3 PB3 a long time ago (before RD took over on the conversion efforts) and it was even more difficult due to improvements to the unit AI. I can only hope that the unit difficulty hasnt increased since then, not for my sake but for the sake of those who will typically play the FE campaign for the first time.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: FE Far too hard to be fun..
Looks like the saver is throwing up again.
When you go to save a game, make sure to actually click the name of what you want to overwrite in the save menu. It may seem like it already is, but just do it anyway. Else you will end up with multiple files with the same name.
When you go to save a game, make sure to actually click the name of what you want to overwrite in the save menu. It may seem like it already is, but just do it anyway. Else you will end up with multiple files with the same name.
◥▶◀◤ row row, fight the powuh