
Locking Inside a Game
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- Drunken Scav
- Posts: 12
- Joined: Tue Nov 22, 2011 3:36 am
Locking Inside a Game
Can anyone fill me in how to lock and unlock a BZ 1.5 game as host with a game in progress? I've seen it done but I can't figure out the command/key sequence to do it. It's occasionally necessary to keep a kicked player out. Thx 

- Zero Angel
- Attila
- Posts: 1536
- Joined: Mon Feb 21, 2011 12:54 am
- Contact:
Re: Locking Inside a Game
Have you tried /lockdown? I know BZ2 accepts that command; maybe Ken aliased it as a bz1 command if it wasnt to begin with.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Locking Inside a Game
from the /help command:
/system - show system messages
/system on - show system messages
/nosystem - hide system messages
/system off - hide system messages
/players - list #id and name of each player
/msg <player> <message> - send a message to the specified player
/mute <player> - mute the specified player
/unmute <player> - unmute the specified player
/kick <player> - kick out the specified player
/lock - prevent new players from joining
/unlock - allow new players to join
/system - show system messages
/system on - show system messages
/nosystem - hide system messages
/system off - hide system messages
/players - list #id and name of each player
/msg <player> <message> - send a message to the specified player
/mute <player> - mute the specified player
/unmute <player> - unmute the specified player
/kick <player> - kick out the specified player
/lock - prevent new players from joining
/unlock - allow new players to join
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- Drunken Scav
- Posts: 12
- Joined: Tue Nov 22, 2011 3:36 am
Re: Locking Inside a Game
Thanks for the replies. Ken, yours worked and is just what I needed! Thanks again!