If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
I was thinking of the 'on-foot' mission where you have to trek through the jungle. That is set at night.
The purpose of fog in the original game was to reduce the viewing distances. I'll be increasing them for the HD mod, so the amount of fog will be reduced on all maps.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Red Devil wrote:i'm thinking a day/night cycle would be nice
I'm not making any missions that last for a full day.
That wouldnt be necessary. The map could start at dusk, and have it gradually transition into night (by, say loading 5 or so steps of sky files over the course of 20 minutes). The next mission could then start out at night and transition into dawn. You would effectively have a bit of a day-night cycle.
The multiplayer mods that do implement it do have a bit of a problem of day/night flashing whenever theres a resync but it could work nicely in an SP campaign.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep