I'm looking for a team of members to take part in this creation.
Send me and E-mail if you're interested: jack.t371@hotmail.co.uk
We can discuss terms and ideas.
Happy Hunting!

Moderators: GSH, VSMIT, Red Devil, Commando
Yes, next time just declare the story to be a "secret" and get on with the asset creation. It is the essential part of a mod.We tried a few times to start a CP2 with large community involvement on the story...
Oh we tried that, but aside from everything made looking like ass and everyone thinking they were so superior their stuff had to be used it all came with story baggage and "use it this way or else" permission schemes.MrTwosheds wrote:Yes, next time just declare the story to be a "secret" and get on with the asset creation. It is the essential part of a mod.We tried a few times to start a CP2 with large community involvement on the story...
Once you have got the assets you can then "write" the story with mission scripts. All the bits of story that cannot be "narrated" within a mission are just irrelevant anyway.
I can handle all of that, I've modded enough before.Zero Angel wrote:AI_Unit, there are already a lot of mods that are in development, consider contributing to those instead of trying to start up yet another one. That said:
Your best route would be to
1) Learn how to do basic modder things like extract from pak files, create mod cfgs, edit ODFs, work the editor; then learn a trade, preferably a more valuable one like programming, modeling, texture design, mapmaking, AIP scripting -- and look into contributing to an existing project.
or
2) Try to sell your concept, ideas and vision (like this, for example). Talk to other modders to see if they would be interested in contributing using a skill that you lack, make sure that they have an active interest in your vision or they will not be very good or active contributors. Be prepared to do what seems like most of the work, and have a high tolerance for boredom as a majority of your modding time will be spent testing your changes.
Thisblue banana wrote:I am sure there are plenty of modelers to help you with your designs, it's going to take some time. Modeling isn't really that hard to learn, and even advanced modelers (CAD too) just take effort. That is, if you're willing to actually try.
I suspect you may be mistaken.I am sure there are plenty of modelers to help you with your designs,
I would no doubt try but it's just not one of my strong points, I mean I would make something. Take a second look and think "That's not good enough" or "I can't do it right".blue banana wrote:I am sure there are plenty of modelers to help you with your designs, it's going to take some time. Modeling isn't really that hard to learn, and even advanced modelers (CAD too) just take effort. That is, if you're willing to actually try.