Too many position keys?
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Too many position keys?
If you are having trouble with the interpolation in max be sure to smooth the curve to a flat line to be like BZ2's linear interpolation.
- Zero Angel
- Attila
- Posts: 1536
- Joined: Mon Feb 21, 2011 12:54 am
- Contact:
Re: Too many position keys?
The C64 Demo Scene is a good example of people finding creative ways to work around 'hard' limitations that they have.
http://www.youtube.com/watch?v=L8onlB0F1_A
http://www.youtube.com/watch?v=L8onlB0F1_A
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Too many position keys?
Indeed, demos are a wonderful example of people working with their nonfunctional requirements rather than complaining about them.Zero Angel wrote:The C64 Demo Scene is a good example of people finding creative ways to work around 'hard' limitations that they have.
http://www.youtube.com/watch?v=L8onlB0F1_A