Weapon specifications?
Moderators: GSH, VSMIT, Red Devil, Commando
Weapon specifications?
I am constantly stumbling on rather dry wiki pages, and I'm looking for a complete listing/specifications of weapons available in BZ2.
Can someone please provide something like that? It would save me a lot of trouble of going weapon by weapon for ship by ship...
Can someone please provide something like that? It would save me a lot of trouble of going weapon by weapon for ship by ship...
- Red Devil
- Recycler
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Re: Weapon specifications?
i nominate 2mg to create the weapons wiki page.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- DarkCobra262
- Sabre
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Re: Weapon specifications?
Voted for 2mg! (Actually I find that someone could just C&P the ODF damage entries to the wikia lul)Red Devil wrote:i nominate 2mg to create the weapons wiki page.
Modding/Modelling like a noob...
Re: Weapon specifications?
The current project is to work through BZComplex's articles, A-Z, and write in the relevant content. Going is slow with only one active editor who has about two dozen other projects to work on. The information will get there eventually; how long away that is depends on whether or not other people chip in. It's not as though you even have to register to edit, though I'd appreciate it if you did.
battlezone.wikia.com needs your help!
Re: Weapon specifications?
Me reading ODF files? Nnooooo...
My information gather skills are what Shabayev taught me: Press the I key to find the barracks that are in front of you.
My information gather skills are what Shabayev taught me: Press the I key to find the barracks that are in front of you.
- General BlackDragon
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- DarkCobra262
- Sabre
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Re: Weapon specifications?
LOLWow.2mg wrote:Me reading ODF files? Nnooooo...
My information gather skills are what Shabayev taught me: Press the I key to find the barracks that are in front of you.
Modding/Modelling like a noob...
- Zero Angel
- Attila
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Re: Weapon specifications?
Range and damage values of varying weapons (stock)
N is vs Scout class armor, L is vs Tank class armor, and H is vs Heavy class armor (buildings, assault units). These values are from stock 1.2, but weapon range and damage remains unchanged in stock 1.3.
Code: Select all
Values are combat and assault mode ranges, with damage per second agaisnt the three armor classes none, light, and heavy.
GUNS Combat N L H Assault N L H
------------------------------------------------------------
Minigun 110 220 160 100 150 300 240 160
Laser 120 250 150 50 100 350 200 75
Pummel 99 600 520 400 99 640 640 640
Chain gun 135 320 320 240 120 300 270 250
Ion 100 400 200 20 150 500 300 100
Gauss 139 300 220 140 179 200 190 160
Emp 100 10 10 10 45 - - -
CANNONS Combat N L H Assault N L H
------------------------------------------------------------
AT Stab 100 260 240 200 150 300 275 250
Pulse Stab 100 220 210 190 200 140 133 127
SP Stab 120 367 333 300 150 343 321 300
Plasma 189 500 380 150 260 375 263 153
Blast 170 400 300 150 250 450 320 200
Mag 100 v v v 150 v v v
Plasma cannon 100 303 242 48 40 600 400 300
Sonic 160 550 370 150 -- - - -
Quill 120 273 236 182 50 398 378 348
Arc 175 213 213 160 100 500 500 400
ROCKETS Combat N L H Assault N L H
------------------------------------------------------------
FAF 120 150 115 80 - - - -
Hornet - - - - 250 500 425 355
Tag 175 150 122 85 - - - -
Comet - - - - 350 400 300 300
Shadowers 200 200 160 107 - - - -
Salvo - - - - 150 617 583 550
Stinger 200 433 233 50 - - - -
Swarm - - - - 100 475 363 263
Multilock 170 100 90 70 - - - -
Wasp - - - - 600 120 80 40
MORTARS Combat N L H
------------------------------------------------------------
Mortar 208 250 200 153 - - - -
MDM >300 300 275 250 - - - -
Splinter(max) 180 875 375 125 - - - -
Howitzer 350 74 62 51 - - - -
Gas 200 45 45 45 - - - -
Resin (max) 40 2000 2000 2000 - - - -
Popper 200 375 300 125 - - - -
PILOT Combat N L H Assault N L H
------------------------------------------------------------
Rocket, ISDF 150 375 75 - - - -
Bazooka - - - - 200 320 201
Pulse 200 50 30 0 - - - -
Sniper - - - - 300 100 50 0
grenade <150 500 - 250 - - - -
Rocket, Scion 150 375 75 - - - -
Bazooka - - - - 200 320 201
Pulse 200 50 30 0 - - - -
Sniper - - - - 300 100 50 0
grenade <150 500 - 250 - - - -
-----------------------------------------------------------
Special thanks to {uscm}DarkFox for weapons data analysis.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Weapon specifications?
What about damage types?
Energy or Impact vs buildings and units? Scions have corresponding shields either for one of those damage types, or Stasis for a bit of both.
Plus it would be really nice to actually know how a weapon behaves depending in what vehicle it is installed, and behavior between assault/combat.
If someone would give me cheats so I can spawn things, or at least how to give instant scrap commmands (and preferably how to shut down enemy AI when I want to), I could take some snapshots or maybe even record it with Fraps.
*And spawn both Recycler and Matriarch.
Energy or Impact vs buildings and units? Scions have corresponding shields either for one of those damage types, or Stasis for a bit of both.
Plus it would be really nice to actually know how a weapon behaves depending in what vehicle it is installed, and behavior between assault/combat.
If someone would give me cheats so I can spawn things, or at least how to give instant scrap commmands (and preferably how to shut down enemy AI when I want to), I could take some snapshots or maybe even record it with Fraps.
*And spawn both Recycler and Matriarch.
Re: Weapon specifications?
Editor allows all of that and cheats that are available do not (at least not directly).
But yes, weapons come with 6 damage values. 3 For vs specific type of armor (N/L/H) and 3 for vs specific type of shielding (iirc A/D/S). Since all weapons are specificly combat or assault they do not have values for both modes in them but instead link to the other type of weapon in the odf's.
But yes, weapons come with 6 damage values. 3 For vs specific type of armor (N/L/H) and 3 for vs specific type of shielding (iirc A/D/S). Since all weapons are specificly combat or assault they do not have values for both modes in them but instead link to the other type of weapon in the odf's.
- Zero Angel
- Attila
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Re: Weapon specifications?
All Scion hovercrafts have N-Class armor (even Warriors).2mg wrote:What about damage types?
Energy or Impact vs buildings and units? Scions have corresponding shields either for one of those damage types, or Stasis for a bit of both.
Plus it would be really nice to actually know how a weapon behaves depending in what vehicle it is installed, and behavior between assault/combat.
If someone would give me cheats so I can spawn things, or at least how to give instant scrap commmands (and preferably how to shut down enemy AI when I want to), I could take some snapshots or maybe even record it with Fraps.
*And spawn both Recycler and Matriarch.
Most weapons will do vs stasis shields about the same damage they would do against L-Class armor (tank armor).
As to absorbtion and deflection. They will either not reduce damage at all, or reduce damage by over half, depending on the weapon and whether the shield blocks the specific weapon. For the most part, deflection will reduce the damage from 'solid/impact' type weapons like chaingun, SP-Stab and various mortars -- and absorbtion will reduce damage from 'energy/electric/heat' type weapons like Plasma, Blast, Laser, Ion and Arc.
It mostly works consistently except with shadower missiles. For those, absorbtion shields block slightly more damage than deflection in stock 1.3. In stock 1.3 strat, choosing Absorbtion shielding is usually the best choice.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Weapon specifications?
Can I ask for a flat map to start editing?
Re: Weapon specifications?
You can make one yourself. Iirc you just need to set up the inf file and than load that map in the editor, save it, quit and reload.
Or you can wait for ZA to reply, he has some hosted somewhere but those may not work for/in 1.3 .. (so I wont link them).
Or you can wait for ZA to reply, he has some hosted somewhere but those may not work for/in 1.3 .. (so I wont link them).
- Zero Angel
- Attila
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Re: Weapon specifications?
http://zeroangel.overminddl1.com/featur ... source.php
Take your pick. That page is from 2003 so the 'Lizards Editor update' is out of date and probably doesnt work, but the map files should still be good.
I recommend you choose a larger map file than you need and then use the edge_path pathpoint to make it smaller in-game.
Take your pick. That page is from 2003 so the 'Lizards Editor update' is out of date and probably doesnt work, but the map files should still be good.
I recommend you choose a larger map file than you need and then use the edge_path pathpoint to make it smaller in-game.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Weapon specifications?
Big words and advanced terminology here, you're scaring meZero Angel wrote:http://zeroangel.overminddl1.com/featur ... source.php
Take your pick. That page is from 2003 so the 'Lizards Editor update' is out of date and probably doesnt work, but the map files should still be good.
I recommend you choose a larger map file than you need and then use the edge_path pathpoint to make it smaller in-game.

I'll give it my best.
Just so I can learn, what inf file/what to set in it (command list anywhere?)? Don't bother if you need a wall of text to explain.2mg wrote:Iirc you just need to set up the inf file and than load that map in the editor, save it, quit and reload.