There's known a problem when colliding with pilots in multiplayer--they're a lot more "solid" than they should be. I'm looking into it, and I'll include a fix in the next build.
Downloads:
Executable
Program Database (Optional)
Changes:
* Fixed beams and bolts passing through targets
* Revised fix for UnitTask InitSpecial crash
- Again? But that trick never works...
- This time for sure!

* Not accepting level editor agreement cancels /startedit too
* Disable /startedit in a net game
* Fixed missing window border when switching from full-screen mode
* Only give kill credit for CLASS_ID_STRUCTURE1 buildings
- This fixes mines and other minor objects counting as kills
* Allow Launcher target lock even without enough ammo to fire (like 1.4)
* MapList Add loads the map description text instead of Load
- This simplifies things a bit...
* Fixed GotoTask trying to use the goto command "where" as a full path
- This should make units navigate properly instead of getting stuck