hi
Is there any way to implement alliances/diplomacy in BZ2? Right now as it stands there can only be 2 teams with one commander each and the rest being pilots. The maps with 4 commanders are free for all with no pilots. But with alliances It will be cool to have 4 commander maps where people can play 2v2.
Any ideas on how it can be done?
Alliances and Diplomacy in BZ2
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Alliances and Diplomacy in BZ2
Right Here:

Its in the second page of 'Map Options'.

Its in the second page of 'Map Options'.
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- Scrap
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Re: Alliances and Diplomacy in BZ2
thanks PowerB....although I couldn't see the image you posted (all I see is a frog in an ice cube!).....but I found it in the second page of Map Options as you pointed out.
One more question...are there any 8 player maps available?....with 4 commanders and 4 pilots?
One more question...are there any 8 player maps available?....with 4 commanders and 4 pilots?
- Iron Maiden
- Sabre
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Re: Alliances and Diplomacy in BZ2
A few, put they are not played much.
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- Sabre
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Re: Alliances and Diplomacy in BZ2
Ground Zero happens to be one of those maps. They are big and support up to 4 commanders in a FFA. But as IM stated, they are very few and far between. It'd also be hard to coordinate so many players to one game as it is now. But if possible, they would definitely help with testing out 5+ players in a game.
- S.cavA.rmyG.en
- Sabre
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Re: Alliances and Diplomacy in BZ2
True Alliance setings would let you change your team at will and would be fine in MP if some limits are put on it so it is not made in to a cheat. I think with some dll work it could be done mosty becouse there is the stock code "bzsteath" that swichs you to team 0.
but for now this is one of those things that I think could have ben done last pach but has not ben.
but for now this is one of those things that I think could have ben done last pach but has not ben.