
Culled FE Posts
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- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6

Re: Forgotten Enemies for PB6
Oh yeah, here's another one: When I try to load more than 3 maps in multi, it crashes with "Error loading mission BZN.....!" then the game will be terminated.
EDIT: More bugs...
Every time I am playing multi, once I load the map, it'll say that statspanel.scorecolumn0, statspanel.backdrop, and statspanel.columntitle0 will be missing.
The Hadean pilot sniper scope seems a bit off.
When I exit a Wraith in multi, instead of getting the Hadean pulse 'n sniper, I get a EDF pulse and sniper even though my appearance is a Hadean. Not sure if this is a bug.
Also, the Wraith's INF cannot be seen in the Multi lobby. It's just blank, though the actual ship has one.
EDIT: More bugs...
Every time I am playing multi, once I load the map, it'll say that statspanel.scorecolumn0, statspanel.backdrop, and statspanel.columntitle0 will be missing.
The Hadean pilot sniper scope seems a bit off.
When I exit a Wraith in multi, instead of getting the Hadean pulse 'n sniper, I get a EDF pulse and sniper even though my appearance is a Hadean. Not sure if this is a bug.
Also, the Wraith's INF cannot be seen in the Multi lobby. It's just blank, though the actual ship has one.
Last edited by labmice00 on Sat Mar 05, 2011 2:45 am, edited 1 time in total.
Re: Forgotten Enemies for PB6
The Krahanos' weapon reticle does not seem to stay in the center of the cockpit, preventing from aiming any other direction.
Re: Forgotten Enemies for PB6
Ahh...that's a bug already found a long time ago. Not sure if it's been fixed or not.Manslayer wrote:The Krahanos' weapon reticle does not seem to stay in the center of the cockpit, preventing from aiming any other direction.
Re: Forgotten Enemies for PB6
the statpanel is also found in SP. See previous page for pics.
Re: Forgotten Enemies for PB6
Okay....bug report. Tested FE with Zax and Manslayer by a strat and DM.
1. All multiplayer voices for the Hadeans are missing.
2. Bomber physics in DM are slippery.
3. Hedox can't pick up fireball weapon.
4. Hadean pilots loses ability to move in their first death.
5. Pilots "jerk" sometimes in the air because their jump animation loops once every 2 secs or so.
6. Hadean pilot gun is too close to the middle in first person view.
1. All multiplayer voices for the Hadeans are missing.
2. Bomber physics in DM are slippery.
3. Hedox can't pick up fireball weapon.
4. Hadean pilots loses ability to move in their first death.
5. Pilots "jerk" sometimes in the air because their jump animation loops once every 2 secs or so.
6. Hadean pilot gun is too close to the middle in first person view.
- Red Devil
- Recycler
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- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Forgotten Enemies for PB6
1. what do you mean by all Hadean voices are missing?
2. define slippery
3. fixed
4..6 not going to mess with the Hadean pilots any more for now.
2. define slippery
3. fixed
4..6 not going to mess with the Hadean pilots any more for now.
Re: Forgotten Enemies for PB6
1. When you tell another Hadean human "follow me" or another command, it's missing. Sorry for not clarifying that's it's multiplayer human voices.Red Devil wrote:1. what do you mean by all Hadean voices are missing?
2. define slippery
3. fixed
4..6 not going to mess with the Hadean pilots any more for now.
2. Bombers have way too much inertia, very hard to maneuver. Makes those bomber DM maps not as fun. Change is optional.
- General BlackDragon
- Flying Mauler
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Re: Forgotten Enemies for PB6
eorder.odf is needed.labmice00 wrote: 1. When you tell another Hadean human "follow me" or another command, it's missing. Sorry for not clarifying that's it's multiplayer human voices.
- Red Devil
- Recycler
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- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Forgotten Enemies for PB6
Thanks, i'll add it in there.
Fixed the Krahanos.
Bombers are supposed to be like that - heavy and unwieldy.
Fixed the Krahanos.
Bombers are supposed to be like that - heavy and unwieldy.
Re: Forgotten Enemies for PB6
Bomber physics are fine. They kind of mimic BZ1 as they should. I won't use them myself since it feels like recreating something but just NOT quite right (uncanny BZ valley). Problem is, the inertia makes the cockpit freak out.
Hadean pilots giving you trouble? Feel free to vent.
Hadean pilots giving you trouble? Feel free to vent.
- Red Devil
- Recycler
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- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Forgotten Enemies for PB6
i could move the cockpit over a bit, but, meh, it would probably only create more problems.
fixed the stat thing.
fixing to post a full zip
fixed the stat thing.
fixing to post a full zip
Re: Forgotten Enemies for PB6
You really don't care for that little guy do yaRed Devil wrote:i could move the cockpit over a bit, but, meh, it would probably only create more problems.
fixed the stat thing.
fixing to post a full zip

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- Thunderbolt
- Posts: 193
- Joined: Sat Feb 19, 2011 4:54 am
- Location: USA
Re: Forgotten Enemies for PB6
Yeah I love SP to death and since its on testing for pb6 i can finally take it off of 1.2.Zax wrote:Good, it's very hard to test single player alone. I can't break everything or INF check everything, etc.ADMIRAL MANSON wrote:Red Devil wrote:Saw a message for edf0312.wav missing and fixed it.
Renamed Hadean Arsenal to Weapons Vat to be resolve differences in .inf files and other instances.
Fixed places where is said Service Bay; changed to Regenerator and Repair Vat.
Added missing map pics for map list in IA
Tweaked cfg's windows to be the same size in MP
Going to go out to dinner, then will post a full zipper.
Cool. Waiting to download and test this as well for SP and IA. Will see if anyone missed anything when I have free time.
Re: Forgotten Enemies for PB6
Okay, one last bug before I go to sleep: When the Cereberi build a Triton (Costs 55 scrap) from their recycler, it builds it like an empty scout (not hovering), but you can't get inside it. Will test this again tomorrow
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EDIT: Still got more time. Another bug: Tritons are missing their INF.

EDIT: Still got more time. Another bug: Tritons are missing their INF.