Search found 9 matches
- Wed Mar 19, 2014 4:27 am
- Forum: Off Topic Board
- Topic: Where I've been
- Replies: 3
- Views: 2517
Where I've been
Hey guys. I know that I'm not a very well known or important part of the community, but I am making a quick post to clarify where I've been. I'm sure that a few members of the board are curious as to my whereabouts (mostly GBD), in addition to the future of my mod, which is now titled Battlezone Fut...
- Sat Nov 23, 2013 12:24 am
- Forum: Battlezone 2 Mod Playing
- Topic: The new and more/or less improved Sabre
- Replies: 31
- Views: 13669
Re: The new and more/or less improved Sabre
It's so kawaii.
- Sat Nov 02, 2013 9:46 pm
- Forum: Battlezone 2 Mod Making
- Topic: Battlezone 2.5
- Replies: 75
- Views: 22661
Re: Battlezone 2.5
Took a few days off from posting to let the thread cool down. I have to say, this thread caused a much bigger splash than I had expected. I was expecting few people to notice, and even fewer to care. I think the name I chose for the topic was good at grabbing people's attention but bad at conveying ...
- Fri Oct 25, 2013 8:13 pm
- Forum: Battlezone 2 Mod Making
- Topic: Battlezone 2.5
- Replies: 75
- Views: 22661
Re: Battlezone 2.5
There seems to be some serious miscommunication going on. I think people may have interpreted Blue Banana's post as my own? There also seems to be a poster maliciously attacking my intelligence... for words I didn't say? I don't want to make them useless, but I am doing everything I can to keep from...
- Tue Oct 22, 2013 1:37 am
- Forum: Battlezone 2 Mod Making
- Topic: Battlezone 2.5
- Replies: 75
- Views: 22661
Re: Battlezone 2.5
far from a wellbalanced game that can properly be played in every gamemode. I have fairly big plans for this mod, but am staying focused on completing the foundations and working my way up from there. The mod is going to be built around PVP multiplayer balance, which will transfer to IA with the pr...
- Fri Oct 18, 2013 8:01 am
- Forum: Battlezone 2 Mod Making
- Topic: Battlezone 2.5
- Replies: 75
- Views: 22661
Re: Battlezone 2.5
I understand the concerns behind changing up the scrap costs. I think I should change the terms I'm using, as my vernacular may be a little confusing. I'm trying to fight the dampened effectiveness of expensive units due to their costly nature (they're hiding behind expensive building requirements t...
- Thu Oct 17, 2013 6:29 am
- Forum: Battlezone 2 Mod Making
- Topic: Battlezone 2.5
- Replies: 75
- Views: 22661
Re: Battlezone 2.5
It would be interesting to see BZ2 units in a BZ1 setting, and in fact I have a model of the beta-ISDF Recycler that is long like a truck and would work well with some minor tweaks to make it hover (it is old enough its treads are fake anyway) and made to use geysers. That sounds really neat. I wou...
- Thu Oct 17, 2013 3:45 am
- Forum: Battlezone 2 Mod Making
- Topic: Battlezone 2.5
- Replies: 75
- Views: 22661
Re: Battlezone 2.5
This would be interesting to see, but personally, I like the addition of treaded units and such. Now the removal of treaded units to begin with. This I don't really agree with. There is still a purpose, despite bad AI on them. I'd rather those stay as-is which kinda helps out to balance some of the...
- Tue Oct 15, 2013 8:28 am
- Forum: Battlezone 2 Mod Making
- Topic: Battlezone 2.5
- Replies: 75
- Views: 22661
Battlezone 2.5
Battlezone 2.5? Complete Mechanics Overhaul There seems to be quite a few BZ2 message boards. Chose to post here since it seems to have the most active userbase: Over the years I have mused with my friends about what Battlezone 3 might look like. How the gameplay would handle. How the mechanics wou...