Omega Squadron IA Mission Pack
Omega Squadron IA Mission Pack
I'm making a map pack!
FEATURES:
- 28 Brand Spankin' New Instant Action Missions
- 2 Campaigns
Follow the commander of Omega Squadron of the Black Dogs as he fights the good fight across the solar system, leading NSDF and Black Dog forces in the 18 mission Campaign Omega Squadron, or join the Chinese Red Army and lead the assault on the NSDF in the 8 Mission Campaign The People's Dragon . Plus a couple bonus missions why not!
- Basic Red Odyssey Assets (Red Devil, Chinese, and Bdog Buildings) to Vanilla BZ1!
for use in these or other instant action missions (only)! Just unzip to your addon.
- Support for Instant Action Launcher and BZ Control Panel
Thoughts:
I wanted to create a solid but not impossible or frustrating mission pack, which seemed like it fit well within the established BZ1 canon. Only time will tell if I will have succeeded, but for now, that means:
1) Emulate the terraining styles from BZ1!
The mapmakers of BZ1 did attempt, at least to some reasonable degree, to emulate the terrain of the planets in their maps. I want my maps to "feel" vaguely reminiscent of the maps in BZ1, and so emulating their terraining style is critical.
2) Don't try too hard to add too much.
There are no new races to BZ, no new weapons (technically). Only what we are familiar with being used in a new way to tell a new story.
3) Don't make hard maps for the sake of frustrating players.
I understand that making a map takes a long time, and therefore people often try to make the hardest map they can (or at least lean toward making maps difficult), because they don't want their map to be a cakewalk. I wanted to stay away from this consciously. Very difficult maps can be fun, but frustrating ones often aren't. "Ease back!" I say to myself, "Be like the original BZ campaign!"
Progress:
Missions: 76%
Story: 100%
Maps/Terrains: 100%
Assets: 97.987419% (No overwrites, and multilayer compatible!)
Polish: 42%
Launcher: ????% (Goomba's on it!)
Hopefully done by this summer.
Screenshots:
More/Older pics in the image shack album:
http://imageshack.us/g/802/omegamprev11.jpg/
Alright. After a half year off, its back to life. Some updates:
-Now only for BZ 1.5
There were too many incongruities between BZ1.4 and 1.5, and since 1.5 is better, the map pack is now only for 1.5!
-Converted to TRO sprite tables for maximum Chinese experience.
-Added 4 maps and 2 bonus to bring the total to 28 maps from 22.
-Working with Goomba on a Launcher
Gettin' close to done! My personal goal is to be done before BZClassic, but that wont be tough.
FEATURES:
- 28 Brand Spankin' New Instant Action Missions
- 2 Campaigns
Follow the commander of Omega Squadron of the Black Dogs as he fights the good fight across the solar system, leading NSDF and Black Dog forces in the 18 mission Campaign Omega Squadron, or join the Chinese Red Army and lead the assault on the NSDF in the 8 Mission Campaign The People's Dragon . Plus a couple bonus missions why not!
- Basic Red Odyssey Assets (Red Devil, Chinese, and Bdog Buildings) to Vanilla BZ1!
for use in these or other instant action missions (only)! Just unzip to your addon.
- Support for Instant Action Launcher and BZ Control Panel
Thoughts:
I wanted to create a solid but not impossible or frustrating mission pack, which seemed like it fit well within the established BZ1 canon. Only time will tell if I will have succeeded, but for now, that means:
1) Emulate the terraining styles from BZ1!
The mapmakers of BZ1 did attempt, at least to some reasonable degree, to emulate the terrain of the planets in their maps. I want my maps to "feel" vaguely reminiscent of the maps in BZ1, and so emulating their terraining style is critical.
2) Don't try too hard to add too much.
There are no new races to BZ, no new weapons (technically). Only what we are familiar with being used in a new way to tell a new story.
3) Don't make hard maps for the sake of frustrating players.
I understand that making a map takes a long time, and therefore people often try to make the hardest map they can (or at least lean toward making maps difficult), because they don't want their map to be a cakewalk. I wanted to stay away from this consciously. Very difficult maps can be fun, but frustrating ones often aren't. "Ease back!" I say to myself, "Be like the original BZ campaign!"
Progress:
Missions: 76%
Story: 100%
Maps/Terrains: 100%
Assets: 97.987419% (No overwrites, and multilayer compatible!)
Polish: 42%
Launcher: ????% (Goomba's on it!)
Hopefully done by this summer.
Screenshots:
More/Older pics in the image shack album:
http://imageshack.us/g/802/omegamprev11.jpg/
Alright. After a half year off, its back to life. Some updates:
-Now only for BZ 1.5
There were too many incongruities between BZ1.4 and 1.5, and since 1.5 is better, the map pack is now only for 1.5!
-Converted to TRO sprite tables for maximum Chinese experience.
-Added 4 maps and 2 bonus to bring the total to 28 maps from 22.
-Working with Goomba on a Launcher
Gettin' close to done! My personal goal is to be done before BZClassic, but that wont be tough.
Last edited by ScrapPool on Mon May 21, 2012 1:19 am, edited 4 times in total.
- Psychedelic Rhino
- Bull Dog
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- Location: Raleigh, NC
Re: Omega Squadron IA Mission Pack
Awesome!
- General BlackDragon
- Flying Mauler
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Re: Omega Squadron IA Mission Pack
Hmm...
This might give me something to do...
PM me.
This might give me something to do...
PM me.
Re: Omega Squadron IA Mission Pack
I totally would, but:
"We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature. "
:O
I need to quick, participate more.
"We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature. "
:O
I need to quick, participate more.
- General BlackDragon
- Flying Mauler
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Re: Omega Squadron IA Mission Pack
I think you need to make like, 10 posts.
Re: Omega Squadron IA Mission Pack
My thoughts exactly.
Re: Omega Squadron IA Mission Pack
Hmm. You escaped the vital black box of information dialogue ness!
That always bugged me.
That always bugged me.
- Baconboy
- Attila
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- Contact:
Re: Omega Squadron IA Mission Pack
Tell me when your done with it.
- Iron_Maiden
- Bull Dog
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Re: Omega Squadron IA Mission Pack
Just one question, it looks good and everything but, didn't TRO campaing take palce in the 60's? Reagan was president in the 80's, unless of course they named the recycler after their favorite actor.
Re: Omega Squadron IA Mission Pack
Clever!Iron_Maiden wrote:Just one question, it looks good and everything but, didn't TRO campaing take palce in the 60's? Reagan was president in the 80's, unless of course they named the recycler after their favorite actor.
- General BlackDragon
- Flying Mauler
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Re: Omega Squadron IA Mission Pack
Also, they tended to name their recycler's after States. Did they ever name their MUFs? I can't find any evidence of it.
I might guess the MUFs might be named after capital city's.
I might guess the MUFs might be named after capital city's.
Re: Omega Squadron IA Mission Pack
SONOFA.
I always get confused by the futuristic technology....
Welp. Who's got a good name for this training MUF?
I'll put all the submissions in a hat and pick one
I always get confused by the futuristic technology....
Welp. Who's got a good name for this training MUF?
I'll put all the submissions in a hat and pick one
- Iron_Maiden
- Bull Dog
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Re: Omega Squadron IA Mission Pack
Here are some:
Jefferson
Deleware
Washington
Jackson
Polk
Lincoln
Massachusetts
Maine
Kansas
Dakota
Nebraska
Alaska
California
Hawii
Grant
Nevada
Utah
Madison
Monroe
Franklin
Really any state or president that isn't mentioned in the original game, though I think a few of my recomandations may have been.
Jefferson
Deleware
Washington
Jackson
Polk
Lincoln
Massachusetts
Maine
Kansas
Dakota
Nebraska
Alaska
California
Hawii
Grant
Nevada
Utah
Madison
Monroe
Franklin
Really any state or president that isn't mentioned in the original game, though I think a few of my recomandations may have been.
Re: Omega Squadron IA Mission Pack
Be careful, since according to misn0615.wav, Lincoln and Roosevelt have been taken by Carriers.
Although the Lincoln does die.
Although the Lincoln does die.
- Iron_Maiden
- Bull Dog
- Posts: 648
- Joined: Fri Jul 22, 2011 2:01 am
- Location: Revealing the Truth
Re: Omega Squadron IA Mission Pack
Man, he can't catch a break now can he?