The Red Odyssey
- Baconboy
- Attila
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Re: The Red Odyssey
The Chinese are awesome, but the voices are horrible.
I can't get past the 3rd mission, so i used a cheat, iamadirtycheater, and I'm playing the fourth one.
It might be hard, but It's amazingly fun!
I can't get past the 3rd mission, so i used a cheat, iamadirtycheater, and I'm playing the fourth one.
It might be hard, but It's amazingly fun!
Re: The Red Odyssey
I have never completed the red odyssey, maybe i should try again.
Re: The Red Odyssey
Dont want to spoil things for you, but if you were playing on easy and couldnt make it past mission 3 ... save often ...Baconboy wrote:The Chinese are awesome, but the voices are horrible.
I can't get past the 3rd mission, so i used a cheat, iamadirtycheater, and I'm playing the fourth one.
It might be hard, but It's amazingly fun!
- Baconboy
- Attila
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Re: The Red Odyssey
I got through most of the BZ1 campaign, but I could tell when it was easy or when it was hard.
TRO had NO difference that I could see.
2 fighters over this hill, 5 light tanks at the base, same.
Is it possible to ask for this to be stickied?
TRO is worthy of it's own topic that's stickied.
TRO had NO difference that I could see.
2 fighters over this hill, 5 light tanks at the base, same.
Is it possible to ask for this to be stickied?
TRO is worthy of it's own topic that's stickied.
Re: The Red Odyssey
Note that there are only 5 topics in the whole board.
- Baconboy
- Attila
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Re: The Red Odyssey
LOL
That is a good point.
That is a good point.
- Psychedelic Rhino
- Bull Dog
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Re: The Red Odyssey
Also note; this board is only a month old.Zax wrote:Note that there are only 5 topics in the whole board.
- Baconboy
- Attila
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Re: The Red Odyssey
That is also a good point.
- Baconboy
- Attila
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Re: The Red Odyssey
Can someone give me some advice on the Red Odyssey mission of the BDs?
It's the mission where you have to "kick some Chinese a**."
How do I make it through this mission?
It's the mission where you have to "kick some Chinese a**."
How do I make it through this mission?
- General BlackDragon
- Flying Mauler
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Re: The Red Odyssey
you gotta be a bit more specific on which mission.
- Baconboy
- Attila
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Re: The Red Odyssey
You have to build a strike force against the Chinese base.
It's the fifth mission.
I can't last long.
I try to build up defenses but then someone says: "Where are they?"
Then the Chinese come and blow our ships to bits!
It's the fifth mission.
I can't last long.
I try to build up defenses but then someone says: "Where are they?"
Then the Chinese come and blow our ships to bits!
- General BlackDragon
- Flying Mauler
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Re: The Red Odyssey
get a tank with duel SP stabber, and use armory for more ammo, and go kill their base ASAP.
Re: The Red Odyssey
Spam Gun Towers for defense. Build an Armory. Get in a Bomber and go near the Chinese base. You should see a natural wall to your left. Go up the wall, spam ammo pods to the spot where you are, and just destroy the Chinese base with your awesome comet cruise missles.
Also, when you are defending your base, always be there with your troops. Fire upon the attackers with dual SP Stab, and you should hold them off.
Also, when you are defending your base, always be there with your troops. Fire upon the attackers with dual SP Stab, and you should hold them off.
- Baconboy
- Attila
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Re: The Red Odyssey
I'll try that! Thanks!
- Red Devil
- Recycler
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Re: The Red Odyssey
i recently re-installed this after changing the W7 and the colors look bad.
Contents of my TRO render.cfg, which i copied over from the latest BZ1. I see a [D3D] section in there, so perhaps TRO isn't compatible with that?
[NormalView]
VisibilityScale=150
HiRes=1
[Debug]
TrackFPS=0
[D3D]
ZBuffer=1
Alpha=1
Texture16=1
HalfTexel=1
TripleBuffer=1
SplitZBuffer=0
MipMaps=1
PreLoad=1
LargeAssets=1
LoadSprites=1
Buffer32=1
Vsync=0
MaxAnisotropy=16
MultiSampleType=0
MultiSampleQuality=0
BTW, any plans for scaling the radar according to res?
Contents of my TRO render.cfg, which i copied over from the latest BZ1. I see a [D3D] section in there, so perhaps TRO isn't compatible with that?
[NormalView]
VisibilityScale=150
HiRes=1
[Debug]
TrackFPS=0
[D3D]
ZBuffer=1
Alpha=1
Texture16=1
HalfTexel=1
TripleBuffer=1
SplitZBuffer=0
MipMaps=1
PreLoad=1
LargeAssets=1
LoadSprites=1
Buffer32=1
Vsync=0
MaxAnisotropy=16
MultiSampleType=0
MultiSampleQuality=0
BTW, any plans for scaling the radar according to res?