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Zax
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Re: Forgotten Enemies for PB6

Post by Zax »

Red Devil wrote:guess what? movie is all black :)
You seeing things? I watched the youtube upload just fine...
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labmice00
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Re: Forgotten Enemies for PB6

Post by labmice00 »

All DM maps act as if there was no DLL. There are no bots spawning and you are in a Xares no matter what ship you choose.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

fixed them. dll pointed to by some maps was missing from recursed folder. lots of crates missing, too. fixed.
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labmice00
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Re: Forgotten Enemies for PB6

Post by labmice00 »

I forgot to mention that on mission 15, EDF path, when you exit the tunnel, you go flying too fast.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

i think it's designed to be that way.
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Ded10c
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Re: Forgotten Enemies for PB6

Post by Ded10c »

I'm fairly sure that is actually a bug. It's definitely been that way since initial release, but I think it's a misplaced edge_path or a bad spawn point. Once I flew out of the damn thing so fast I lost a chunk of health hitting the recycler, and another I almost ended up sitting on a Defender. The briefings describe it as a long and difficult path.
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labmice00
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Re: Forgotten Enemies for PB6

Post by labmice00 »

Yes, it is a bug. In the 1.2 version, you come out nice and slow, while in this one, you go flying really fast.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

i think the 1.2 version is bugged and this version is correct.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Backed up most recent FE files again...
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labmice00
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Re: Forgotten Enemies for PB6

Post by labmice00 »

You should still fix it, it is very annoying as it can cause you to hit the recycler and lose health, not to mention you could fly into the Hadeans. Not sure what is causing it though.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Nah, deal with it.
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Have any of you tested MP or IA yet?
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Zax
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Re: Forgotten Enemies for PB6

Post by Zax »

Dunno. Testing used to be enjoyable but now it's "nah, deal with it."
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Red Devil
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Re: Forgotten Enemies for PB6

Post by Red Devil »

Rule #1: We cannot always get what we want.
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Ded10c
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Re: Forgotten Enemies for PB6

Post by Ded10c »

Rule #2: Do not talk about BZForums.

EDIT: The Nexus appears as a playable race (listed as [Unknown-N], the engine default) in IA maps. This of course causes crashes.

This may be due to the use of nvscout.odf for the Nadir drone, and nvrecy for the Nexus itself.
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