Thruster ground sprites

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MrTwosheds
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Thruster ground sprites

Post by MrTwosheds »

So having made a race who's thrusters generally point at the ground , I find I have splash.0 sprite drawn on the ground underneath them, don't particularly like it, so I tried
flameSpriteName1 = "" to make them not appear, worked ok in the editor, but in the full game (multiworld) I get intermittent white square's of no-sprite being displayed.
Any other idea's how I can not have a ground sprite displayed?
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Nielk1
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Re: Thruster ground sprites

Post by Nielk1 »

What about a spoof texture? Note that spoof has to have 1 non transparent pixle.
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MrTwosheds
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Re: Thruster ground sprites

Post by MrTwosheds »

Hmm yes, I would prefer nothing though.
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Nielk1
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Re: Thruster ground sprites

Post by Nielk1 »

At least test with and see what happens. If it flickers the same.

I was testing a unit that had a render of a pilot geometry on it when it was piloted and when empty the pilot kept popping on for a split second in MP. Perhaps some fix for effects not showing is causing this?
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TheJamsh
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Re: Thruster ground sprites

Post by TheJamsh »

I know which unit you mean (or potentially 2 of), and yeah I've seen it too.
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MrTwosheds
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Re: Thruster ground sprites

Post by MrTwosheds »

Ill go with my practically invisible ripple.dxtbz2 for now.

\Edit
Even with an entry like this
flameName1 = "flame_1"
flameTextureName1 = "blueyswrl.dxtbz2"
flameSpriteName1 = "ripple.dxtbz2"
the ground sprite still intermittently shows a white rectangular square, in multi-world.
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General BlackDragon
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Re: Thruster ground sprites

Post by General BlackDragon »

This is a bug with the renders in Multiworld.

:-/
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GSH
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Re: Thruster ground sprites

Post by GSH »

Then write up a good (useful, succinct) bug report. There might have been one a while back on mantis, but it's lost.

-- GSH
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