Competitive team games and friendly communities - possible?

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Red Devil
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Re: Competitive team games and friendly communities - possib

Post by Red Devil »

you got that right. ;)
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Red Spot
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Re: Competitive team games and friendly communities - possib

Post by Red Spot »

PCG-Oldfart wrote:Swearing is not normal it just a sign of a poor upbringing and or being under educated.
Agreed on the upbringing part, not so on the educational part. I tend to find that people that swear the most are:
» people with a poor background (smart of not)
» people with good(better than) education (simple case of thinking that feeling superior makes it alright)

Better said, I find that people who 'claim' to have the best of educations to be the worst of all, as they even seem to swear in a form of contest in which they try to prove to themselves they are better than the one who is on the receiving end. (And all they result in is showing how weak they mentally are :))
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DuoRanger
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Re: Competitive team games and friendly communities - possib

Post by DuoRanger »

well quake Comunity its a friendly community i mean, look quakeone.com or ther quake related forums(even steam quake forums) :mrgreen:

Doom community well... Doomworld Sucks(believe me that forum has moar flamers and badmanners than spock's one), but the rest of the communy, well they are good people :D

DoTA comunity has a shieeetload of furfag troll kids, and Lan House Fatties, and most of then(the Brazillian DoTA comunity) are fawlking retards
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Lionsword7
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Re: Competitive team games and friendly communities - possib

Post by Lionsword7 »

Well, to have it possible, the community:
1. Should be small. This allows for shame to be used against members who are disruptive.
2. Needs to be positive; forums and getting to know other players helps.
3. Must be well-kept.

If it's large, no one's going to be able to stop or alienate disruptors.
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PCG-Oldfart
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Re: Competitive team games and friendly communities - possib

Post by PCG-Oldfart »

Lionsword7 wrote:Well, to have it possible, the community:
1. Should be small. This allows for shame to be used against members who are disruptive.
2. Needs to be positive; forums and getting to know other players helps.
3. Must be well-kept.

If it's large, no one's going to be able to stop or alienate disruptors.
I disagree on the size of a community shame can used in any size group. If shame doesn't work then I remove them from the team. Every team or community has to have rules and it's not hard to enforce them. When I have to ban someone for swearing or cheating I also ban them from visiting the website and joining my dedicated servers by banning their IP address. I use PeerBlock to block them from the servers.
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Re: Competitive team games and friendly communities - possib

Post by SnakeEye »

I have a Hero of Newearth account that i never use, if someone would like to test the game send me a pm.
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Lionsword7
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Re: Competitive team games and friendly communities - possib

Post by Lionsword7 »

PCG-Oldfart wrote:
Lionsword7 wrote:Well, to have it possible, the community:
1. Should be small. This allows for shame to be used against members who are disruptive.
2. Needs to be positive; forums and getting to know other players helps.
3. Must be well-kept.

If it's large, no one's going to be able to stop or alienate disruptors.
I disagree on the size of a community shame can used in any size group. If shame doesn't work then I remove them from the team. Every team or community has to have rules and it's not hard to enforce them. When I have to ban someone for swearing or cheating I also ban them from visiting the website and joining my dedicated servers by banning their IP address. I use PeerBlock to block them from the servers.
It's been tried before in real life scenarios, as a socialist project. Shame was ineffective upwards of 150 people.
Basically, if there are less people, then they know each other well (like here). Since they know each other, being alienated by one player causes the entire community to turn against you, since they would "gossip" about you in a sense. If the community is large, like in LoL, you'd probably never see the same people again. This results in an influx of trolls, since no one is going to remember them or anything. For massive communities, it's hard to enforce because there are too many players and not enough (good) moderators. If (heavens forbid) there ARE any moderators. Like in LoL, where there are no in game mods. Everything relies on a report system, which is not the most unbiased of things.
Feldheld
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Re: Competitive team games and friendly communities - possib

Post by Feldheld »

The BZ2 online community has never been large, and it wasnt exactly known for its friendliness.

I played WoW for a while. A WoW realm (server) consists of several thousand players. My main chars were on a very friendly realm. Another character was on a realm where I hardly could finish instances because of the utter childishness of most players.

Size of community doesnt matter. Age and maturity matters.
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Lionsword7
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Re: Competitive team games and friendly communities - possib

Post by Lionsword7 »

I never really said that small communities mean good ones. I've seen plenty of bad ones. I'm simply stating that it's easier to have a friendly one if you have a smaller one.
And you are right that age and maturity matters; hence why smaller communities tend to be nicer in my opinion. Younger and less mature people stick around or even find that community.
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PCG-Oldfart
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Re: Competitive team games and friendly communities - possib

Post by PCG-Oldfart »

Lionsword7 wrote:
PCG-Oldfart wrote:
Lionsword7 wrote:Well, to have it possible, the community:
1. Should be small. This allows for shame to be used against members who are disruptive.
2. Needs to be positive; forums and getting to know other players helps.
3. Must be well-kept.

If it's large, no one's going to be able to stop or alienate disruptors.
I disagree on the size of a community shame can used in any size group. If shame doesn't work then I remove them from the team. Every team or community has to have rules and it's not hard to enforce them. When I have to ban someone for swearing or cheating I also ban them from visiting the website and joining my dedicated servers by banning their IP address. I use PeerBlock to block them from the servers.
It's been tried before in real life scenarios, as a socialist project. Shame was ineffective upwards of 150 people.
Basically, if there are less people, then they know each other well (like here). Since they know each other, being alienated by one player causes the entire community to turn against you, since they would "gossip" about you in a sense. If the community is large, like in LoL, you'd probably never see the same people again. This results in an influx of trolls, since no one is going to remember them or anything. For massive communities, it's hard to enforce because there are too many players and not enough (good) moderators. If (heavens forbid) there ARE any moderators. Like in LoL, where there are no in game mods. Everything relies on a report system, which is not the most unbiased of things.
I see what you mean I've never played any games that had thousands and thousands of players just the old NFS, BZ, toca race driver games. I just believe in making sure board and or team members understand the rules upfront they either agree or disagree. That takes a lot work out of running a forum and team.
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Red Spot
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Re: Competitive team games and friendly communities - possib

Post by Red Spot »

Feldheld wrote:The BZ2 online community has never been large, and it wasnt exactly known for its friendliness.

Age and maturity matters.
I very much agree with the last statement. However I also tend to disagree with the first statement. When I first started playing online it was in this game, and the online community at that time was, in my book, a very friendly and welcoming one (in general).
First time I noticed my esc-key no longer worked after patching to 1.2 it didnt take ½ a dozen people long to point me in the direction of Dutchboys site. Have a looksee at what has been made in the form of FE .. its mainly the last few years that there is little to be found in openminded mutually respectfull behaviour and trolling/bashing has become the norm.

Perhaps I simply am incorrect as my forumlife in regard to this game hasnt aged ½ as much as my ingame life, but that is how it seems to me. (and I am ofcourse disregarding the few die-hard warpers/AVers)
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LtFEED
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Re: Competitive team games and friendly communities - possib

Post by LtFEED »

this is a great topic :)

i really like the interesting suggestions, ideas and questions about if this is possible. Its something id like to see more of.
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Re: Competitive team games and friendly communities - possib

Post by Ded10c »

I'm a little late on here, because my internet's been down for a coupla days. But in answer to the points raised on swearing;

http://www.youtube.com/watch?v=HSQmk6gGTcE
http://www.youtube.com/watch?v=s_osQvkeNRM (Might want to avoid this one if you really (really) can't stand swearing.)

Very good argument by Stephen Fry. Point of interest; he went to Cambridge.

EDIT1+2: Fixed links. Twice.
Last edited by Ded10c on Fri Sep 16, 2011 8:17 pm, edited 1 time in total.
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HitchcockGreen
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Re: Competitive team games and friendly communities - possib

Post by HitchcockGreen »

AHadley wrote:I'm a little late on here, because my internet's been down for a coupla days. But in answer to the points raised on swearing;

[url]http://www.youtube.com/watch?v=HSQmk6gGTcE]
[url]http://www.youtube.com/watch?v=s_osQvkeNRM] (Might want to avoid this one if you really (really) can't stand swearing.)

Very good argument by Stephen Fry. Point of interest; he went to Cambridge.
Heh. I do love Stephen Fry. Wonder how he will manage in The Hobbit. :)
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Ded10c
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Re: Competitive team games and friendly communities - possib

Post by Ded10c »

I'm looking forward to the new Sherlock Holmes film myself. He'd make a damn good Mycroft.
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